* ``PIPE_CAP_ATOMIC_FLOAT_MINMAX``: Atomic float point minimum,
   maximum, exchange and compare-and-swap support to buffer and shared variables.
 * ``PIPE_CAP_TGSI_DIV``: Whether opcode DIV is supported
+* ``PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD``: Whether texture lookups with
+  explicit LOD is supported in the fragment shader.
 
 .. _pipe_capf:
 
 
    PIPE_CAP_CS_DERIVED_SYSTEM_VALUES_SUPPORTED,
    PIPE_CAP_ATOMIC_FLOAT_MINMAX,
    PIPE_CAP_TGSI_DIV,
+   PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD,
 };
 
 /**
 
       { o(EXT_shader_image_load_formatted),  PIPE_CAP_IMAGE_LOAD_FORMATTED             },
       { o(ARB_shader_stencil_export),        PIPE_CAP_SHADER_STENCIL_EXPORT            },
       { o(ARB_shader_texture_image_samples), PIPE_CAP_TGSI_TXQS                        },
-      { o(ARB_shader_texture_lod),           PIPE_CAP_SM3                              },
+      { o(ARB_shader_texture_lod),           PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD      },
       { o(ARB_sparse_buffer),                PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE          },
       { o(ARB_texture_buffer_object),        PIPE_CAP_TEXTURE_BUFFER_OBJECTS           },
       { o(ARB_texture_cube_map_array),       PIPE_CAP_CUBE_MAP_ARRAY                   },