static const struct vc5_format format_table[] = {
FORMAT(B8G8R8A8_UNORM, RGBA8, RGBA8, SWIZ_ZYXW, 16, 0),
- FORMAT(B8G8R8X8_UNORM, RGBX8, RGBA8, SWIZ_ZYX1, 16, 0),
+ FORMAT(B8G8R8X8_UNORM, RGBA8, RGBA8, SWIZ_ZYX1, 16, 0),
FORMAT(B8G8R8A8_SRGB, SRGB8_ALPHA8, RGBA8, SWIZ_ZYXW, 16, 0),
- FORMAT(B8G8R8X8_SRGB, SRGBX8, RGBA8, SWIZ_ZYX1, 16, 0),
+ FORMAT(B8G8R8X8_SRGB, SRGB8_ALPHA8, RGBA8, SWIZ_ZYX1, 16, 0),
FORMAT(R8G8B8A8_UNORM, RGBA8, RGBA8, SWIZ_XYZW, 16, 0),
- FORMAT(R8G8B8X8_UNORM, RGBX8, RGBA8, SWIZ_XYZ1, 16, 0),
+ FORMAT(R8G8B8X8_UNORM, RGBA8, RGBA8, SWIZ_XYZ1, 16, 0),
FORMAT(R8G8B8A8_SNORM, NO, RGBA8_SNORM, SWIZ_XYZW, 16, 0),
FORMAT(R8G8B8X8_SNORM, NO, RGBA8_SNORM, SWIZ_XYZ1, 16, 0),
FORMAT(R10G10B10A2_UNORM, RGB10_A2, RGB10_A2, SWIZ_XYZW, 16, 0),
{
switch (format) {
case V3D_OUTPUT_IMAGE_FORMAT_RGBA8:
+#if V3D_VERSION < 41
case V3D_OUTPUT_IMAGE_FORMAT_RGBX8:
+#endif
case V3D_OUTPUT_IMAGE_FORMAT_RGB8:
case V3D_OUTPUT_IMAGE_FORMAT_RG8:
case V3D_OUTPUT_IMAGE_FORMAT_R8:
case V3D_OUTPUT_IMAGE_FORMAT_SRGB:
case V3D_OUTPUT_IMAGE_FORMAT_RGB10_A2:
case V3D_OUTPUT_IMAGE_FORMAT_R11F_G11F_B10F:
+#if V3D_VERSION < 41
case V3D_OUTPUT_IMAGE_FORMAT_SRGBX8:
+#endif
case V3D_OUTPUT_IMAGE_FORMAT_RGBA16F:
/* Note that sRGB RTs are stored in the tile buffer at 16F,
* and the conversion to sRGB happens at tilebuffer