mesa: don't flag _NEW_PROGRAM_CONSTANTS for non-GLSL programs for st/mesa
authorMarek Olšák <marek.olsak@amd.com>
Sat, 10 Jun 2017 15:22:09 +0000 (17:22 +0200)
committerMarek Olšák <marek.olsak@amd.com>
Wed, 21 Jun 2017 23:51:02 +0000 (01:51 +0200)
This has the benefit that we get to set up constants for exactly
the shader stage that needs it.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
src/mesa/main/arbprogram.c
src/mesa/main/mtypes.h
src/mesa/main/state.c
src/mesa/state_tracker/st_context.c

index f3a0a54c0167f40f9554dea73d7266c0ffae49e4..625dc667f809f624a0a9370ae8403d5b57fb1696 100644 (file)
 #include "program/program.h"
 #include "program/prog_print.h"
 
+static void
+flush_vertices_for_program_constants(struct gl_context *ctx, GLenum target)
+{
+   uint64_t new_driver_state;
+
+   if (target == GL_FRAGMENT_PROGRAM_ARB) {
+      new_driver_state =
+         ctx->DriverFlags.NewShaderConstants[MESA_SHADER_FRAGMENT];
+   } else {
+      new_driver_state =
+         ctx->DriverFlags.NewShaderConstants[MESA_SHADER_VERTEX];
+   }
+
+   FLUSH_VERTICES(ctx, new_driver_state ? 0 : _NEW_PROGRAM_CONSTANTS);
+   ctx->NewDriverState |= new_driver_state;
+}
+
 /**
  * Bind a program (make it current)
  * \note Called from the GL API dispatcher by both glBindProgramNV
@@ -105,7 +122,8 @@ _mesa_BindProgramARB(GLenum target, GLuint id)
    }
 
    /* signal new program (and its new constants) */
-   FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
+   FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+   flush_vertices_for_program_constants(ctx, target);
 
    /* bind newProg */
    if (target == GL_VERTEX_PROGRAM_ARB) {
@@ -434,7 +452,7 @@ _mesa_ProgramEnvParameter4fARB(GLenum target, GLuint index,
 
    GET_CURRENT_CONTEXT(ctx);
 
-   FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS);
+   flush_vertices_for_program_constants(ctx, target);
 
    if (get_env_param_pointer(ctx, "glProgramEnvParameter",
                             target, index, &param)) {
@@ -456,7 +474,7 @@ _mesa_ProgramEnvParameter4fvARB(GLenum target, GLuint index,
 
    GET_CURRENT_CONTEXT(ctx);
 
-   FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS);
+   flush_vertices_for_program_constants(ctx, target);
 
    if (get_env_param_pointer(ctx, "glProgramEnvParameter4fv",
                              target, index, &param)) {
@@ -472,7 +490,7 @@ _mesa_ProgramEnvParameters4fvEXT(GLenum target, GLuint index, GLsizei count,
    GET_CURRENT_CONTEXT(ctx);
    GLfloat * dest;
 
-   FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS);
+   flush_vertices_for_program_constants(ctx, target);
 
    if (count <= 0) {
       _mesa_error(ctx, GL_INVALID_VALUE, "glProgramEnvParameters4fv(count)");
@@ -539,7 +557,7 @@ _mesa_ProgramLocalParameter4fARB(GLenum target, GLuint index,
    GET_CURRENT_CONTEXT(ctx);
    GLfloat *param;
 
-   FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS);
+   flush_vertices_for_program_constants(ctx, target);
 
    if (get_local_param_pointer(ctx, "glProgramLocalParameterARB",
                               target, index, &param)) {
@@ -565,7 +583,7 @@ _mesa_ProgramLocalParameters4fvEXT(GLenum target, GLuint index, GLsizei count,
    GET_CURRENT_CONTEXT(ctx);
    GLfloat *dest;
 
-   FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS);
+   flush_vertices_for_program_constants(ctx, target);
 
    if (count <= 0) {
       _mesa_error(ctx, GL_INVALID_VALUE, "glProgramLocalParameters4fv(count)");
index bc99da97f3e128a1811670977f89d3c84b096e28..0cb002469b242e49214c705440098a16fb7d5f69 100644 (file)
@@ -4531,6 +4531,9 @@ struct gl_driver_flags
 
    /** gl_context::ViewportArray */
    uint64_t NewViewport;
+
+   /** Shader constants (uniforms, program parameters, state constants) */
+   uint64_t NewShaderConstants[MESA_SHADER_STAGES];
 };
 
 struct gl_uniform_buffer_binding
index 2b4d8d46ea0de07e80c6f3ee28b372b77e44c255..7aec98e5784c7aa3724405b716a4f16d0408121c 100644 (file)
@@ -230,7 +230,12 @@ update_program_constants(struct gl_context *ctx)
       const struct gl_program_parameter_list *params =
          ctx->FragmentProgram._Current->Parameters;
       if (params && params->StateFlags & ctx->NewState) {
-         new_state |= _NEW_PROGRAM_CONSTANTS;
+         if (ctx->DriverFlags.NewShaderConstants[MESA_SHADER_FRAGMENT]) {
+            ctx->NewDriverState |=
+               ctx->DriverFlags.NewShaderConstants[MESA_SHADER_FRAGMENT];
+         } else {
+            new_state |= _NEW_PROGRAM_CONSTANTS;
+         }
       }
    }
 
@@ -242,7 +247,12 @@ update_program_constants(struct gl_context *ctx)
       const struct gl_program_parameter_list *params =
          ctx->VertexProgram._Current->Parameters;
       if (params && params->StateFlags & ctx->NewState) {
-         new_state |= _NEW_PROGRAM_CONSTANTS;
+         if (ctx->DriverFlags.NewShaderConstants[MESA_SHADER_VERTEX]) {
+            ctx->NewDriverState |=
+               ctx->DriverFlags.NewShaderConstants[MESA_SHADER_VERTEX];
+         } else {
+            new_state |= _NEW_PROGRAM_CONSTANTS;
+         }
       }
    }
 
index 41039a0453c4b72d37460950c8a79b2d33f73128..f74f391234309061656bded30c94d01ed8e0bb5a 100644 (file)
@@ -486,10 +486,20 @@ static void st_init_driver_flags(struct st_context *st)
    f->NewRasterizerDiscard = ST_NEW_RASTERIZER;
    f->NewUniformBuffer = ST_NEW_UNIFORM_BUFFER;
    f->NewDefaultTessLevels = ST_NEW_TESS_STATE;
+
+   /* Shader resources */
    f->NewTextureBuffer = ST_NEW_SAMPLER_VIEWS;
    f->NewAtomicBuffer = ST_NEW_ATOMIC_BUFFER;
    f->NewShaderStorageBuffer = ST_NEW_STORAGE_BUFFER;
    f->NewImageUnits = ST_NEW_IMAGE_UNITS;
+
+   f->NewShaderConstants[MESA_SHADER_VERTEX] = ST_NEW_VS_CONSTANTS;
+   f->NewShaderConstants[MESA_SHADER_TESS_CTRL] = ST_NEW_TCS_CONSTANTS;
+   f->NewShaderConstants[MESA_SHADER_TESS_EVAL] = ST_NEW_TES_CONSTANTS;
+   f->NewShaderConstants[MESA_SHADER_GEOMETRY] = ST_NEW_GS_CONSTANTS;
+   f->NewShaderConstants[MESA_SHADER_FRAGMENT] = ST_NEW_FS_CONSTANTS;
+   f->NewShaderConstants[MESA_SHADER_COMPUTE] = ST_NEW_CS_CONSTANTS;
+
    f->NewWindowRectangles = ST_NEW_WINDOW_RECTANGLES;
    f->NewFramebufferSRGB = ST_NEW_FB_STATE;
    f->NewScissorRect = ST_NEW_SCISSOR;