There's little point in calling _eglGetNativePlatform() in
eglCopyBuffers. The platform returned should be identical to the one
already stored in our _EGLDisplay.
In the following corner case, the check is incorrect.
The function _eglGetNativePlatform effectively invokes the old-style
eglGetDisplay platform selection. Thus if the EGL_PLATFORM platform does
not match with the EGL_EXT_platform_* used to create the display we'll
error out.
Addresses the egl-copy-buffers piglit test.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
native_pixmap_ptr = (void*) target;
_EGL_CHECK_SURFACE(disp, surf, EGL_FALSE, drv);
- if (disp->Platform != _eglGetNativePlatform(disp->PlatformDisplay))
- RETURN_EGL_ERROR(disp, EGL_BAD_NATIVE_PIXMAP, EGL_FALSE);
ret = drv->API.CopyBuffers(drv, disp, surf, native_pixmap_ptr);
RETURN_EGL_EVAL(disp, ret);