/**
+ * Modify the enable state for the selected array
*/
GLboolean
-__glXSetArrayEnable( __GLXattribute * state,
- GLenum key, unsigned index, GLboolean enable )
+__glXSetArrayEnable(__GLXattribute *state, GLenum key, unsigned index,
+ GLboolean enable)
{
struct array_state_vector * arrays = state->array_state;
struct array_state * a;
- if ( key == GL_TEXTURE_COORD_ARRAY ) {
- index = arrays->active_texture_unit;
+ /* Texture coordinate arrays have an implict index set when the
+ * application calls glClientActiveTexture.
+ */
+ if (key == GL_TEXTURE_COORD_ARRAY) {
+ index = arrays->active_texture_unit;
}
a = get_array_entry( arrays, key, index );