return 1;
case PIPE_CAP_SM3:
return 1;
+ case PIPE_CAP_GLSL_FEATURE_LEVEL:
+ return 120;
case PIPE_CAP_MAX_RENDER_TARGETS:
return 8;
case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
return 1;
case PIPE_CAP_SM3:
return 1;
+ case PIPE_CAP_GLSL_FEATURE_LEVEL:
+ return 150;
case PIPE_CAP_MAX_RENDER_TARGETS:
return 8;
case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
case PIPE_CAP_SM3:
/* TODO: >= nv4x support Shader Model 3.0 */
return 0;
+ case PIPE_CAP_GLSL_FEATURE_LEVEL:
+ return 120;
case PIPE_CAP_ANISOTROPIC_FILTER:
return 1;
case PIPE_CAP_POINT_SPRITE: