#define DEBUG_VERTS 0
#define DEBUG_FRAGS 0
+
/**
* Triangle edge info
*/
/**
- * Triangle setup info (derived from draw_stage).
+ * Triangle setup info.
* Also used for line drawing (taking some liberties).
*/
struct setup_context {
* Clip setup->quad against the scissor/surface bounds.
*/
static INLINE void
-quad_clip( struct setup_context *setup, struct quad_header *quad )
+quad_clip(struct setup_context *setup, struct quad_header *quad)
{
const struct pipe_scissor_state *cliprect = &setup->softpipe->cliprect;
const int minx = (int) cliprect->minx;
* Emit a quad (pass to next stage) with clipping.
*/
static INLINE void
-clip_emit_quad( struct setup_context *setup, struct quad_header *quad )
+clip_emit_quad(struct setup_context *setup, struct quad_header *quad)
{
quad_clip( setup, quad );
* Given an X or Y coordinate, return the block/quad coordinate that it
* belongs to.
*/
-static INLINE int block( int x )
+static INLINE int
+block(int x)
{
return x & ~(2-1);
}
-static INLINE int block_x( int x )
+
+static INLINE int
+block_x(int x)
{
return x & ~(16-1);
}
/**
* Render a horizontal span of quads
*/
-static void flush_spans( struct setup_context *setup )
+static void
+flush_spans(struct setup_context *setup)
{
const int step = MAX_QUADS;
const int xleft0 = setup->span.left[0];
#if DEBUG_VERTS
-static void print_vertex(const struct setup_context *setup,
- const float (*v)[4])
+static void
+print_vertex(const struct setup_context *setup,
+ const float (*v)[4])
{
int i;
debug_printf(" Vertex: (%p)\n", (void *) v);
}
#endif
+
/**
* Sort the vertices from top to bottom order, setting up the triangle
* edge fields (ebot, emaj, etop).
* \return FALSE if coords are inf/nan (cull the tri), TRUE otherwise
*/
-static boolean setup_sort_vertices( struct setup_context *setup,
- float det,
- const float (*v0)[4],
- const float (*v1)[4],
- const float (*v2)[4] )
+static boolean
+setup_sort_vertices(struct setup_context *setup,
+ float det,
+ const float (*v0)[4],
+ const float (*v1)[4],
+ const float (*v2)[4])
{
setup->vprovoke = v2;
* \param slot which attribute slot
* \param i which component of the slot (0..3)
*/
-static void const_coeff( struct setup_context *setup,
- struct tgsi_interp_coef *coef,
- uint vertSlot, uint i)
+static void
+const_coeff(struct setup_context *setup,
+ struct tgsi_interp_coef *coef,
+ uint vertSlot, uint i)
{
assert(i <= 3);
* Compute the setup->coef[] array dadx, dady, a0 values.
* Must be called after setup->vmin,vmid,vmax,vprovoke are initialized.
*/
-static void setup_tri_coefficients( struct setup_context *setup )
+static void
+setup_tri_coefficients(struct setup_context *setup)
{
struct softpipe_context *softpipe = setup->softpipe;
const struct sp_fragment_shader *spfs = softpipe->fs;
}
-
-static void setup_tri_edges( struct setup_context *setup )
+static void
+setup_tri_edges(struct setup_context *setup)
{
float vmin_x = setup->vmin[0][0] + setup->pixel_offset;
float vmid_x = setup->vmid[0][0] + setup->pixel_offset;
* Render the upper or lower half of a triangle.
* Scissoring/cliprect is applied here too.
*/
-static void subtriangle( struct setup_context *setup,
- struct edge *eleft,
- struct edge *eright,
- int lines )
+static void
+subtriangle(struct setup_context *setup,
+ struct edge *eleft,
+ struct edge *eright,
+ int lines)
{
const struct pipe_scissor_state *cliprect = &setup->softpipe->cliprect;
const int minx = (int) cliprect->minx;
* calculate it here.
*/
static float
-calc_det( const float (*v0)[4],
- const float (*v1)[4],
- const float (*v2)[4] )
+calc_det(const float (*v0)[4],
+ const float (*v1)[4],
+ const float (*v2)[4])
{
/* edge vectors e = v0 - v2, f = v1 - v2 */
const float ex = v0[0][0] - v2[0][0];
/**
* Do setup for triangle rasterization, then render the triangle.
*/
-void sp_setup_tri( struct setup_context *setup,
- const float (*v0)[4],
- const float (*v1)[4],
- const float (*v2)[4] )
+void
+sp_setup_tri(struct setup_context *setup,
+ const float (*v0)[4],
+ const float (*v1)[4],
+ const float (*v2)[4])
{
float det;
* Compute the setup->coef[] array dadx, dady, a0 values.
* Must be called after setup->vmin,vmax are initialized.
*/
-static INLINE boolean
+static boolean
setup_line_coefficients(struct setup_context *setup,
const float (*v0)[4],
const float (*v1)[4])
*/
void
sp_setup_line(struct setup_context *setup,
- const float (*v0)[4],
- const float (*v1)[4])
+ const float (*v0)[4],
+ const float (*v1)[4])
{
int x0 = (int) v0[0][0];
int x1 = (int) v1[0][0];
* XXX could optimize a lot for 1-pixel points.
*/
void
-sp_setup_point( struct setup_context *setup,
- const float (*v0)[4] )
+sp_setup_point(struct setup_context *setup,
+ const float (*v0)[4])
{
struct softpipe_context *softpipe = setup->softpipe;
const struct sp_fragment_shader *spfs = softpipe->fs;
}
}
-void sp_setup_prepare( struct setup_context *setup )
+
+/**
+ * Called by vbuf code just before we start buffering primitives.
+ */
+void
+sp_setup_prepare(struct setup_context *setup)
{
struct softpipe_context *sp = setup->softpipe;
}
-
-void sp_setup_destroy_context( struct setup_context *setup )
+void
+sp_setup_destroy_context(struct setup_context *setup)
{
FREE( setup );
}
/**
* Create a new primitive setup/render stage.
*/
-struct setup_context *sp_setup_create_context( struct softpipe_context *softpipe )
+struct setup_context *
+sp_setup_create_context(struct softpipe_context *softpipe)
{
struct setup_context *setup = CALLOC_STRUCT(setup_context);
unsigned i;
return setup;
}
-