#endif /* GEN_GEN */
}
-static const uint32_t isl_to_gen_ds_surftype [] = {
-#if GEN_GEN >= 9
- /* From the SKL PRM, "3DSTATE_DEPTH_STENCIL::SurfaceType":
- *
- * "If depth/stencil is enabled with 1D render target, depth/stencil
- * surface type needs to be set to 2D surface type and height set to 1.
- * Depth will use (legacy) TileY and stencil will use TileW. For this
- * case only, the Surface Type of the depth buffer can be 2D while the
- * Surface Type of the render target(s) are 1D, representing an
- * exception to a programming note above.
- */
- [ISL_SURF_DIM_1D] = SURFTYPE_2D,
-#else
- [ISL_SURF_DIM_1D] = SURFTYPE_1D,
-#endif
- [ISL_SURF_DIM_2D] = SURFTYPE_2D,
- [ISL_SURF_DIM_3D] = SURFTYPE_3D,
-};
-
static void
blorp_emit_depth_stencil_config(struct blorp_batch *batch,
const struct blorp_params *params)