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python/tests: We're using a rgba8 rendertarget so sample only in the [0, 1] range.
author
José Fonseca
<jfonseca@vmware.com>
Thu, 1 Apr 2010 16:36:37 +0000
(17:36 +0100)
committer
José Fonseca
<jfonseca@vmware.com>
Thu, 1 Apr 2010 16:46:59 +0000
(17:46 +0100)
progs/gallium/python/tests/texture_blit.py
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diff --git
a/progs/gallium/python/tests/texture_blit.py
b/progs/gallium/python/tests/texture_blit.py
index 385cf16cd5e86a4582cbbeecbf32962b08a81095..a68c081931345bad672132b191e9f6a173a820a9 100755
(executable)
--- a/
progs/gallium/python/tests/texture_blit.py
+++ b/
progs/gallium/python/tests/texture_blit.py
@@
-191,7
+191,7
@@
class TextureColorSampleTest(TestCase):
zslice = zslice,
)
- ctx.surface_sample_rgba(surface, expected_rgba)
+ ctx.surface_sample_rgba(surface, expected_rgba
, True
)
ctx.set_fragment_sampler_texture(0, texture)
@@
-428,7
+428,7
@@
class TextureDepthSampleTest(TestCase):
zslice = zslice,
)
- ctx.surface_sample_rgba(surface, expected_rgba)
+ ctx.surface_sample_rgba(surface, expected_rgba
, True
)
ctx.set_fragment_sampler_texture(0, texture)