Float suffixes are not allowed in GLSL 1.10 nor GLSL ES 1.00.
Fixes the following piglit tests:
tests/spec/glsl-1.10/compiler/literals/invalid-float-suffix-capital-f.vert
tests/spec/glsl-1.10/compiler/literals/invalid-float-suffix-f.vert`
v2: modify error message
v3: parse the float instead of returning an ERROR_TOK
v4: (by Ken) Change to is_version(120, 300) to avoid breaking ES3
shaders; update commit message accordingly.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=81585
Signed-off-by: Lars Hamre <chemecse@gmail.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
\.[0-9]+([eE][+-]?[0-9]+)?[fF]? |
[0-9]+\.([eE][+-]?[0-9]+)?[fF]? |
[0-9]+[eE][+-]?[0-9]+[fF]? {
+ struct _mesa_glsl_parse_state *state = yyextra;
+ char suffix = yytext[strlen(yytext) - 1];
+ if (!state->is_version(120, 300) &&
+ (suffix == 'f' || suffix == 'F')) {
+ _mesa_glsl_error(yylloc, state,
+ "Float suffixes are invalid in GLSL 1.10");
+ }
yylval->real = _mesa_strtof(yytext, NULL);
return FLOATCONSTANT;
}