VkImage* pImage)
{
struct anv_device *device = (struct anv_device *) _device;
- struct anv_image *image;
- const struct anv_format *format_info;
- int32_t aligned_height;
- uint32_t stencil_size;
+ const VkExtent3D *restrict extent = &pCreateInfo->extent;
assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO);
- image = anv_device_alloc(device, sizeof(*image), 8,
- VK_SYSTEM_ALLOC_TYPE_API_OBJECT);
- if (image == NULL)
- return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
-
/* XXX: We don't handle any of these */
anv_assert(pCreateInfo->imageType == VK_IMAGE_TYPE_2D);
anv_assert(pCreateInfo->mipLevels == 1);
anv_assert(pCreateInfo->extent.height > 0);
anv_assert(pCreateInfo->extent.depth == 1);
- image->bo = NULL;
- image->offset = 0;
- image->type = pCreateInfo->imageType;
- image->format = pCreateInfo->format;
- image->extent = pCreateInfo->extent;
- image->swap_chain = NULL;
- image->tile_mode = anv_image_choose_tile_mode(pCreateInfo, extra);
+ const uint32_t tile_mode =
+ anv_image_choose_tile_mode(pCreateInfo, extra);
/* TODO(chadv): How should we validate inputs? */
- image->surf_type = anv_surf_type_from_image_type[pCreateInfo->imageType];
+ const uint8_t surf_type =
+ anv_surf_type_from_image_type[pCreateInfo->imageType];
const struct anv_surf_type_limits *limits =
- &anv_surf_type_limits[image->surf_type];
+ &anv_surf_type_limits[surf_type];
const struct anv_tile_info *tile_info =
- &anv_tile_info_table[image->tile_mode];
-
- if (image->extent.width > limits->width ||
- image->extent.height > limits->height ||
- image->extent.depth > limits->depth) {
- anv_loge("image extent is too large");
- free(image);
+ &anv_tile_info_table[tile_mode];
+ if (extent->width > limits->width ||
+ extent->height > limits->height ||
+ extent->depth > limits->depth) {
/* TODO(chadv): What is the correct error? */
+ anv_loge("image extent is too large");
return vk_error(VK_ERROR_INVALID_MEMORY_SIZE);
}
- image->alignment = tile_info->surface_alignment;
-
- /* FINISHME: Stop hardcoding miptree image alignment */
- image->h_align = 4;
- image->v_align = 4;
-
- format_info = anv_format_for_vk_format(pCreateInfo->format);
+ const struct anv_format *format_info =
+ anv_format_for_vk_format(pCreateInfo->format);
assert(format_info->cpp > 0 || format_info->has_stencil);
+ uint32_t image_stride = 0;
+ uint32_t image_size = 0;
+ uint32_t stencil_offset = 0;
+ uint32_t stencil_stride = 0;
+
/* First allocate space for the color or depth buffer. info->cpp gives us
* the cpp of the color or depth in case of depth/stencil formats. Stencil
* only (VK_FORMAT_S8_UINT) has info->cpp == 0 and doesn't allocate
* anything here.
*/
if (format_info->cpp > 0) {
- image->stride = ALIGN_I32(image->extent.width * format_info->cpp,
- tile_info->width);
- aligned_height = ALIGN_I32(image->extent.height, tile_info->height);
- image->size = image->stride * aligned_height;
- } else {
- image->size = 0;
- image->stride = 0;
+ uint32_t aligned_height;
+
+ image_stride = ALIGN_I32(extent->width * format_info->cpp,
+ tile_info->width);
+ aligned_height = ALIGN_I32(extent->height, tile_info->height);
+ image_size = image_stride * aligned_height;
}
/* Formats with a stencil buffer (either combined depth/stencil or
*/
if (format_info->has_stencil) {
const struct anv_tile_info *w_info = &anv_tile_info_table[WMAJOR];
- image->stencil_offset = ALIGN_U32(image->size, w_info->surface_alignment);
- image->stencil_stride = ALIGN_I32(image->extent.width, w_info->width);
- aligned_height = ALIGN_I32(image->extent.height, w_info->height);
- stencil_size = image->stencil_stride * aligned_height;
- image->size = image->stencil_offset + stencil_size;
- } else {
- image->stencil_offset = 0;
- image->stencil_stride = 0;
+ uint32_t aligned_height;
+ uint32_t stencil_size;
+
+ stencil_offset = ALIGN_U32(image_size, w_info->surface_alignment);
+ stencil_stride = ALIGN_I32(extent->width, w_info->width);
+ aligned_height = ALIGN_I32(extent->height, w_info->height);
+ stencil_size = stencil_stride * aligned_height;
+ image_size = stencil_offset + stencil_size;
}
+ struct anv_image *image = anv_device_alloc(device, sizeof(*image), 8,
+ VK_SYSTEM_ALLOC_TYPE_API_OBJECT);
+ if (!image)
+ return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
+
+ /* To eliminate the risk of using unitialized struct members above, fill the
+ * image struct here at the function bottom instead of piecemeal throughout
+ * the function body.
+ */
+ *image = (struct anv_image) {
+ .type = pCreateInfo->imageType,
+ .extent = pCreateInfo->extent,
+ .format = pCreateInfo->format,
+
+ .size = image_size,
+ .alignment = tile_info->surface_alignment,
+ .stride = image_stride,
+
+ .bo = NULL,
+ .offset = 0,
+
+ .stencil_offset = stencil_offset,
+ .stencil_stride = stencil_stride,
+
+ .tile_mode = tile_mode,
+ .surf_type = surf_type,
+
+ /* FINISHME: Stop hardcoding miptree image alignment */
+ .h_align = 4,
+ .v_align = 4,
+
+ .swap_chain = NULL,
+ };
+
*pImage = (VkImage) image;
return VK_SUCCESS;