vc4: Mostly fix offset calculation for NPOT mipmap levels.
authorEric Anholt <eric@anholt.net>
Mon, 6 Oct 2014 22:47:38 +0000 (15:47 -0700)
committerEric Anholt <eric@anholt.net>
Thu, 9 Oct 2014 09:01:09 +0000 (11:01 +0200)
The non-base NPOT levels are stored as POT-aligned images.  We get that
POT alignment by minifying the POT-aligned base level.

This means that level strides are also POT aligned, so we have to tell the
rendering mode config that our resource is larger than the actual
requested area.

Fixes the fbo-generatemipmap-formats NPOT cases.  Regresses
depthstencil-render-miplevels 273 * -- the texture presentation now works
(where it was completely broken before), it looks like there's some
overflow of image bounds happening at the lower miplevels.

src/gallium/drivers/vc4/vc4_resource.c
src/gallium/drivers/vc4/vc4_state.c

index 239443e7a7d47e24e40aec6686b4195de1f3ff53..7006af3d8ff1b4464b8adab7d1d9eb2ec1b979bd 100644 (file)
@@ -198,14 +198,23 @@ vc4_setup_slices(struct vc4_resource *rsc)
         struct pipe_resource *prsc = &rsc->base.b;
         uint32_t width = prsc->width0;
         uint32_t height = prsc->height0;
+        uint32_t pot_width = util_next_power_of_two(width);
+        uint32_t pot_height = util_next_power_of_two(height);
         uint32_t offset = 0;
         uint32_t utile_w = vc4_utile_width(rsc->cpp);
         uint32_t utile_h = vc4_utile_height(rsc->cpp);
 
         for (int i = prsc->last_level; i >= 0; i--) {
                 struct vc4_resource_slice *slice = &rsc->slices[i];
-                uint32_t level_width = u_minify(width, i);
-                uint32_t level_height = u_minify(height, i);
+
+                uint32_t level_width, level_height;
+                if (i == 0) {
+                        level_width = width;
+                        level_height = height;
+                } else {
+                        level_width = u_minify(pot_width, i);
+                        level_height = u_minify(pot_height, i);
+                }
 
                 if (rsc->tiled == VC4_TILING_FORMAT_LINEAR) {
                         slice->tiling = VC4_TILING_FORMAT_LINEAR;
index 5f5eee8134ce730c255662ed93c764f56e6e8501..2a123eb0b082628b48c6b7c3c3d5d35a31c80231 100644 (file)
@@ -389,10 +389,21 @@ vc4_set_framebuffer_state(struct pipe_context *pctx,
 
         cso->nr_cbufs = framebuffer->nr_cbufs;
 
+        pipe_surface_reference(&cso->zsbuf, framebuffer->zsbuf);
+
         cso->width = framebuffer->width;
         cso->height = framebuffer->height;
 
-        pipe_surface_reference(&cso->zsbuf, framebuffer->zsbuf);
+        /* Nonzero texture mipmap levels are laid out as if they were in
+         * power-of-two-sized spaces.  The renderbuffer config infers its
+         * stride from the width parameter, so we need to configure our
+         * framebuffer.  Note that if the z/color buffers were mismatched
+         * sizes, we wouldn't be able to do this.
+         */
+        if ((cso->cbufs[0] && cso->cbufs[0]->u.tex.level) ||
+             (cso->zsbuf && cso->zsbuf->u.tex.level)) {
+                cso->width = util_next_power_of_two(cso->width);
+        }
 
         vc4->dirty |= VC4_DIRTY_FRAMEBUFFER;
 }