extensions->EXT_texture_swizzle);
/* ARB_sampler_objects is always enabled in mesa */
- if (ver_3_3) {
+ const GLboolean ver_4_0 = (ver_3_3 &&
+ consts->GLSLVersion >= 400 &&
+ extensions->ARB_draw_buffers_blend &&
+ extensions->ARB_draw_indirect &&
+ extensions->ARB_gpu_shader5 &&
+ extensions->ARB_gpu_shader_fp64 &&
+ extensions->ARB_sample_shading &&
+ 0/*extensions->ARB_shader_subroutine*/ &&
+ extensions->ARB_tessellation_shader &&
+ extensions->ARB_texture_buffer_object_rgb32 &&
+ extensions->ARB_texture_cube_map_array &&
+ extensions->ARB_texture_query_lod &&
+ extensions->ARB_transform_feedback2 &&
+ extensions->ARB_transform_feedback3);
+ const GLboolean ver_4_1 = (ver_4_0 &&
+ consts->GLSLVersion >= 410 &&
+ extensions->ARB_ES2_compatibility &&
+ extensions->ARB_shader_precision &&
+ 0/*extensions->ARB_vertex_attrib_64bit*/ &&
+ extensions->ARB_viewport_array);
+ const GLboolean ver_4_2 = (ver_4_1 &&
+ consts->GLSLVersion >= 420 &&
+ extensions->ARB_base_instance &&
+ extensions->ARB_conservative_depth &&
+ extensions->ARB_internalformat_query &&
+ extensions->ARB_shader_atomic_counters &&
+ extensions->ARB_shader_image_load_store &&
+ extensions->ARB_shading_language_420pack &&
+ extensions->ARB_shading_language_packing &&
+ extensions->ARB_texture_compression_bptc &&
+ extensions->ARB_transform_feedback_instanced);
+
+ if (ver_4_2) {
+ major = 4;
+ minor = 2;
+ }
+ else if (ver_4_1) {
+ major = 4;
+ minor = 1;
+ }
+ else if (ver_4_0) {
+ major = 4;
+ minor = 0;
+ }
+ else if (ver_3_3) {
major = 3;
minor = 3;
}