#define NVC0_3D_CB_BIND_INDEX__MASK 0x000000f0
#define NVC0_3D_CB_BIND_INDEX__SHIFT 4
+#define NVC0_3D_VERT_COLOR_CLAMP_EN 0x00002600
+
#define NVC0_3D_TFB_VARYING_LOCS(i0) (0x00002800 + 0x4*(i0))
#define NVC0_3D_TFB_VARYING_LOCS__ESIZE 0x00000004
#define NVC0_3D_TFB_VARYING_LOCS__LEN 0x00000080
// BEGIN_RING(chan, RING_3D_(0x163c), 1);
// OUT_RING (chan, 0);
- // BEGIN_RING(chan, RING_3D_(0x2600), 1);
- // OUT_RING (chan, 1);
+ BEGIN_RING(chan, RING_3D(VERT_COLOR_CLAMP_EN), 1);
+ OUT_RING (chan, 1);
}
void