#include "ir_print_visitor.h"
#include "glsl_types.h"
#include "glsl_parser_extras.h"
+#include "main/macros.h"
#include "program/hash_table.h"
static void print_type(const glsl_type *t);
const char *const mode[] = { "", "uniform ", "shader_in ", "shader_out ",
"in ", "out ", "inout ",
"const_in ", "sys ", "temporary " };
- const char *const interp[] = { "", "flat", "noperspective" };
+ const char *const interp[] = { "", "smooth", "flat", "noperspective" };
+ STATIC_ASSERT(ARRAY_SIZE(interp) == INTERP_QUALIFIER_COUNT);
printf("(%s%s%s%s) ",
cent, inv, mode[ir->mode], interp[ir->interpolation]);
INTERP_QUALIFIER_NONE = 0,
INTERP_QUALIFIER_SMOOTH,
INTERP_QUALIFIER_FLAT,
- INTERP_QUALIFIER_NOPERSPECTIVE
+ INTERP_QUALIFIER_NOPERSPECTIVE,
+ INTERP_QUALIFIER_COUNT /**< Number of interpolation qualifiers */
};