#include "extensions.h"
static const GLubyte *
-shading_laguage_version(GLcontext *ctx)
+shading_language_version(GLcontext *ctx)
{
switch (ctx->API) {
#if FEATURE_ARB_shading_language_100
return (const GLubyte *) ctx->Extensions.String;
#if FEATURE_ARB_shading_language_100 || FEATURE_ES2
case GL_SHADING_LANGUAGE_VERSION:
- return shading_laguage_version(ctx);
+ return shading_language_version(ctx);
#endif
#if FEATURE_NV_fragment_program || FEATURE_ARB_fragment_program || \
FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program