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In _mesa_lookup_parameter_constant() make sure we return a full, 4-component swizzle.
author
Brian
<brian@yutani.localnet.net>
Mon, 26 Mar 2007 19:04:57 +0000
(13:04 -0600)
committer
Brian
<brian@yutani.localnet.net>
Mon, 26 Mar 2007 19:46:46 +0000
(13:46 -0600)
src/mesa/shader/prog_parameter.c
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diff --git
a/src/mesa/shader/prog_parameter.c
b/src/mesa/shader/prog_parameter.c
index adffafdd713e2b5f7a1e08430c51640d2e4f24de..2c8a3407634c625d6b688e88251a0b92cddd685c 100644
(file)
--- a/
src/mesa/shader/prog_parameter.c
+++ b/
src/mesa/shader/prog_parameter.c
@@
-532,6
+532,10
@@
_mesa_lookup_parameter_constant(const struct gl_program_parameter_list *list,
}
}
}
+ /* smear last value to remaining positions */
+ for (; j < 4; j++)
+ swz[j] = swz[j-1];
+
if (match == vSize) {
*posOut = i;
*swizzleOut = MAKE_SWIZZLE4(swz[0], swz[1], swz[2], swz[3]);