FLUSH_BATCH( rmesa );
updateSpecularLighting(ctx);
}
+
+ if ( pname == GL_LIGHT_MODEL_TWO_SIDE ) {
+ FLUSH_BATCH( rmesa );
+ r128ChooseRenderState( ctx );
+ }
}
static void r128DDShadeModel( GLcontext *ctx, GLenum mode )
#define ANY_RASTER_FLAGS (DD_TRI_LIGHT_TWOSIDE|DD_TRI_OFFSET|DD_TRI_UNFILLED)
#define _R128_NEW_RENDER_STATE (ANY_FALLBACK_FLAGS | ANY_RASTER_FLAGS)
-static void r128ChooseRenderState(GLcontext *ctx)
+void r128ChooseRenderState(GLcontext *ctx)
{
r128ContextPtr rmesa = R128_CONTEXT(ctx);
GLuint flags = ctx->_TriangleCaps;
#include "main/mtypes.h"
extern void r128InitTriFuncs( GLcontext *ctx );
-
+extern void r128ChooseRenderState( GLcontext *ctx );
extern void r128Fallback( GLcontext *ctx, GLuint bit, GLboolean mode );
#define FALLBACK( rmesa, bit, mode ) r128Fallback( rmesa->glCtx, bit, mode )