i965: Fix intel_miptree_copy_teximage for GL_TEXTURE_1D_ARRAY
authorIago Toral Quiroga <itoral@igalia.com>
Fri, 30 Jan 2015 08:03:57 +0000 (09:03 +0100)
committerIago Toral Quiroga <itoral@igalia.com>
Mon, 2 Feb 2015 08:29:18 +0000 (09:29 +0100)
For GL_TEXTURE_1D_ARRAY targets we store the depth of the array
in the Height field and leave Depth=1 in the underlying texture
object. When we call intel_miptree_copy_teximage in the process
of re-creating a miptree (possibily because the number of miplevels
has changed) we didn't account for this, so we where only copying
texture images for the first slice.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
src/mesa/drivers/dri/i965/intel_mipmap_tree.c

index 26e137d85a0dfdd349a722d49a4845c5f5adcdab..11f1876e94a69b3eae39352ec8a393b4ed425176 100644 (file)
@@ -1249,7 +1249,12 @@ intel_miptree_copy_teximage(struct brw_context *brw,
       intel_texture_object(intelImage->base.Base.TexObject);
    int level = intelImage->base.Base.Level;
    int face = intelImage->base.Base.Face;
-   GLuint depth = intelImage->base.Base.Depth;
+
+   GLuint depth;
+   if (intel_obj->base.Target == GL_TEXTURE_1D_ARRAY)
+      depth = intelImage->base.Base.Height;
+   else
+      depth = intelImage->base.Base.Depth;
 
    if (!invalidate) {
       for (int slice = 0; slice < depth; slice++) {