* ``PIPE_CAP_TGSI_DIV``: Whether opcode DIV is supported
 * ``PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD``: Whether texture lookups with
   explicit LOD is supported in the fragment shader.
+* ``PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES``: True if the driver supports
+  derivatives in fragment shaders.
 
 .. _pipe_capf:
 
 
    PIPE_CAP_ATOMIC_FLOAT_MINMAX,
    PIPE_CAP_TGSI_DIV,
    PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD,
+   PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES,
 };
 
 /**
 
       /* GL_NV_point_sprite is not supported by gallium because we don't
        * support the GL_POINT_SPRITE_R_MODE_NV option. */
 
-      { o(OES_standard_derivatives),         PIPE_CAP_SM3                              },
+      { o(OES_standard_derivatives),         PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES      },
       { o(OES_texture_float_linear),         PIPE_CAP_TEXTURE_FLOAT_LINEAR             },
       { o(OES_texture_half_float_linear),    PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR        },
       { o(OES_texture_view),                 PIPE_CAP_SAMPLER_VIEW_TARGET              },