uint32_t offset, block, size;
/* Try free list first. */
- if (anv_free_list_pop(&pool->free_list, &pool->map, &offset))
+ if (anv_free_list_pop(&pool->free_list, &pool->map, &offset)) {
+ assert(pool->map);
return offset;
+ }
restart:
size = pool->size;
block = __sync_fetch_and_add(&pool->next_block, pool->block_size);
if (block < size) {
+ assert(pool->map);
return block;
} else if (block == size) {
/* We allocated the first block outside the pool, we have to grow it.
* pool->next_block acts a mutex: threads who try to allocate now will
* get block indexes above the current limit and hit futex_wait
* below. */
- anv_block_pool_grow(pool);
+ int err = anv_block_pool_grow(pool);
+ assert(err == 0);
+ (void) err;
futex_wake(&pool->size, INT_MAX);
} else {
futex_wait(&pool->size, size);