-/* $Id: s_texture.c,v 1.9 2001/02/06 21:42:49 brianp Exp $ */
+/* $Id: s_texture.c,v 1.10 2001/02/07 03:55:31 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
*
- * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
swrast->TextureSample[texUnit] = sample_linear_2d;
}
else {
+ GLint baseLevel = t->BaseLevel;
ASSERT(t->MinFilter==GL_NEAREST);
- if (t->WrapS==GL_REPEAT && t->WrapT==GL_REPEAT
- && t->Image[0]->Border==0 && t->Image[0]->Format==GL_RGB) {
- /* XXX check for well-known texture image format */
+ if (t->WrapS == GL_REPEAT &&
+ t->WrapT == GL_REPEAT &&
+ t->Image[baseLevel]->Border == 0 &&
+ t->Image[baseLevel]->Format == GL_RGB &&
+ t->Image[baseLevel]->Type == CHAN_TYPE) {
swrast->TextureSample[texUnit] = opt_sample_rgb_2d;
}
- else if (t->WrapS==GL_REPEAT && t->WrapT==GL_REPEAT
- && t->Image[0]->Border==0 && t->Image[0]->Format==GL_RGBA) {
- /* XXX check for well-known texture image format */
+ else if (t->WrapS == GL_REPEAT &&
+ t->WrapT == GL_REPEAT &&
+ t->Image[baseLevel]->Border == 0 &&
+ t->Image[baseLevel]->Format==GL_RGBA &&
+ t->Image[baseLevel]->Type == CHAN_TYPE) {
swrast->TextureSample[texUnit] = opt_sample_rgba_2d;
}
else