i965: Add stencil buffers to cache set regardless of stencil texturing
authorJason Ekstrand <jason.ekstrand@intel.com>
Fri, 3 Nov 2017 22:57:47 +0000 (15:57 -0700)
committerJason Ekstrand <jason.ekstrand@intel.com>
Tue, 14 Nov 2017 05:51:59 +0000 (21:51 -0800)
We may access them as a texture using blorp regardless of whether or not
stencil texturing is enabled.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: mesa-stable@lists.freedesktop.org
src/mesa/drivers/dri/i965/brw_draw.c

index 809e7221b2d27f503dbceef7d34c5ba71bc4d640..10b62982a9e222751ebda135a67795ff3d4fc1fe 100644 (file)
@@ -564,10 +564,8 @@ brw_postdraw_set_buffers_need_resolve(struct brw_context *brw)
          brw_render_cache_set_add_bo(brw, depth_irb->mt->bo);
    }
 
-   if (ctx->Extensions.ARB_stencil_texturing &&
-       stencil_irb && brw->stencil_write_enabled) {
+   if (stencil_irb && brw->stencil_write_enabled)
       brw_render_cache_set_add_bo(brw, stencil_irb->mt->bo);
-   }
 
    for (unsigned i = 0; i < fb->_NumColorDrawBuffers; i++) {
       struct intel_renderbuffer *irb =