This avoids a bunch of code gen regressions when enabling loops in vc4.
Prior to that, the GLSL that would have generated these optimizable phi
nodes was being lowered to csels between either (undef, a) or (a, a), and
those were being dealt with by nir_opt_undef and nir_opt_algebraic.
NIR_PASS_V(s, nir_lower_phis_to_scalar);
NIR_PASS(progress, s, nir_copy_prop);
+ NIR_PASS(progress, s, nir_opt_remove_phis);
NIR_PASS(progress, s, nir_opt_dce);
NIR_PASS(progress, s, nir_opt_dead_cf);
NIR_PASS(progress, s, nir_opt_cse);