handle_tcs_outputs_post(ctx);
break;
case MESA_SHADER_TESS_EVAL:
- if (ctx->options->key.vs_common_out.as_ngg)
- break; /* handled outside of the shader body */
- else if (ctx->options->key.vs_common_out.as_es)
+ if (ctx->options->key.vs_common_out.as_es)
handle_es_outputs_post(ctx, &ctx->shader_info->tes.es_info);
+ else if (ctx->options->key.vs_common_out.as_ngg)
+ break; /* handled outside of the shader body */
else
handle_vs_outputs_post(ctx, ctx->options->key.vs_common_out.export_prim_id,
ctx->options->key.vs_common_out.export_clip_dists,