handle_tcs_outputs_post(ctx);
                break;
        case MESA_SHADER_TESS_EVAL:
-               if (ctx->options->key.vs_common_out.as_ngg)
-                       break; /* handled outside of the shader body */
-               else if (ctx->options->key.vs_common_out.as_es)
+               if (ctx->options->key.vs_common_out.as_es)
                        handle_es_outputs_post(ctx, &ctx->shader_info->tes.es_info);
+               else if (ctx->options->key.vs_common_out.as_ngg)
+                       break; /* handled outside of the shader body */
                else
                        handle_vs_outputs_post(ctx, ctx->options->key.vs_common_out.export_prim_id,
                                               ctx->options->key.vs_common_out.export_clip_dists,