The follow patch will call this directly from the linker, the
shader cache will also start calling these from the compiler.
*ptr = sh;
}
+void
+_mesa_reference_program_(struct gl_context *ctx, struct gl_program **ptr,
+ struct gl_program *prog)
+{
+ (void) ctx;
+ *ptr = prog;
+}
+
void
_mesa_shader_debug(struct gl_context *, GLenum, GLuint *,
const char *)
_mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr,
struct gl_shader *sh);
+extern "C" void
+_mesa_reference_program_(struct gl_context *ctx, struct gl_program **ptr,
+ struct gl_program *prog);
+
extern "C" struct gl_shader *
_mesa_new_shader(GLuint name, gl_shader_stage stage);