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radeonsi: make screen available to shader part compilation
author
Marek Olšák
<marek.olsak@amd.com>
Fri, 24 Jan 2020 21:28:54 +0000
(16:28 -0500)
committer
Marge Bot
<eric+marge@anholt.net>
Sat, 25 Jan 2020 05:59:24 +0000
(
05:59
+0000)
to fix a crash in is_multi_part_shader.
Fixes: 1a0890dcf30 - radeonsi: change prototypes of si_is_multi_part_shader & si_is_merged_shader
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3561>
src/gallium/drivers/radeonsi/si_shader.c
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diff --git
a/src/gallium/drivers/radeonsi/si_shader.c
b/src/gallium/drivers/radeonsi/si_shader.c
index 105e76260cd052bdd8dfb91d54b7a1d4bcbb60a8..fa35489ea50ab2cae8ed8100cc43ce4b8ca8178e 100644
(file)
--- a/
src/gallium/drivers/radeonsi/si_shader.c
+++ b/
src/gallium/drivers/radeonsi/si_shader.c
@@
-2090,7
+2090,11
@@
si_get_shader_part(struct si_screen *sscreen,
result = CALLOC_STRUCT(si_shader_part);
result->key = *key;
+ struct si_shader_selector sel = {};
+ sel.screen = sscreen;
+
struct si_shader shader = {};
+ shader.selector = &sel;
switch (type) {
case PIPE_SHADER_VERTEX: