static const __DRIextension *tdfxExtensions[] = {
&driReadDrawableExtension,
+ NULL
};
static const GLuint __driNConfigOptions = 1;
unsigned stencil_bits,
GLboolean have_back_buffer)
{
- __DRIconfig **configs, **c;
- __GLcontextModes *m;
- unsigned num_modes;
- unsigned vis[2] = { GLX_TRUE_COLOR, GLX_DIRECT_COLOR };
unsigned deep = (depth_bits > 17);
- unsigned i, db, depth, accum, stencil;
/* Right now GLX_SWAP_COPY_OML isn't supported, but it would be easy
* enough to add support. Basically, if a context is created with an
* will never be used.
*/
- num_modes = (depth_bits == 16) ? 32 : 16;
-
- configs = _mesa_malloc(num_modes * sizeof *configs);
- c = configs;
-
- for (i = 0; i <= 1; i++) {
- for (db = 0; db <= 1; db++) {
- for (depth = 0; depth <= 1; depth++) {
- for (accum = 0; accum <= 1; accum++) {
- for (stencil = 0; stencil <= !deep; stencil++) {
- *c = _mesa_malloc(sizeof **c);
- m = &(*c++)->modes;
- if (deep) stencil = depth;
- m->redBits = deep ? 8 : 5;
- m->greenBits = deep ? 8 : 6;
- m->blueBits = deep ? 8 : 5;
- m->alphaBits = deep ? 8 : 0;
- m->redMask = deep ?0xFF000000 :0x0000F800;
- m->greenMask = deep ?0x00FF0000 :0x000007E0;
- m->blueMask = deep ?0x0000FF00 :0x0000001F;
- m->alphaMask = deep ? 0x000000FF : 0;
- m->rgbBits = m->redBits + m->greenBits +
- m->blueBits + m->alphaBits;
- m->accumRedBits = accum ? 16 : 0;
- m->accumGreenBits = accum ? 16 : 0;
- m->accumBlueBits = accum ? 16 : 0;
- m->accumAlphaBits = (accum && deep) ? 16 : 0;
- m->stencilBits = stencil ? 8 : 0;
- m->depthBits = deep
- ? (depth ? 24 : 0)
- : (depth ? 0 : depth_bits);
- m->visualType = vis[i];
- m->renderType = GLX_RGBA_BIT;
- m->drawableType = GLX_WINDOW_BIT;
- m->rgbMode = GL_TRUE;
- m->doubleBufferMode = db ? GL_TRUE : GL_FALSE;
- if (db)
- m->swapMethod = GLX_SWAP_UNDEFINED_OML;
- m->visualRating = ((stencil && !deep) || accum)
- ? GLX_SLOW_CONFIG
- : GLX_NONE;
- if (deep) stencil = 0;
- }
- }
- }
- }
+ static const GLenum db_modes[2] = { GLX_NONE, GLX_SWAP_UNDEFINED_OML };
+ uint8_t depth_bits_array[4];
+ uint8_t stencil_bits_array[4];
+ if(deep) {
+ depth_bits_array[0] = 0;
+ depth_bits_array[1] = 24;
+ stencil_bits_array[0] = 0;
+ stencil_bits_array[1] = 8;
+ } else {
+ depth_bits_array[0] = depth_bits;
+ depth_bits_array[1] = 0;
+ depth_bits_array[2] = depth_bits;
+ depth_bits_array[3] = 0;
+ stencil_bits_array[0] = 0;
+ stencil_bits_array[1] = 0;
+ stencil_bits_array[2] = 8;
+ stencil_bits_array[3] = 8;
}
- return (const __DRIconfig **) configs;
+ return driCreateConfigs(
+ deep ? GL_RGBA : GL_RGB,
+ deep ? GL_UNSIGNED_INT_8_8_8_8 : GL_UNSIGNED_SHORT_5_6_5,
+ depth_bits_array,
+ stencil_bits_array,
+ deep ? 2 : 4,
+ db_modes, 2);
}
/**