S_028AB4_REUSE_OFF(shader->info.vs.writes_viewport_index));
}
+static void
+radv_emit_hw_es(struct radv_cmd_buffer *cmd_buffer,
+ struct radv_shader_variant *shader)
+{
+ struct radeon_winsys *ws = cmd_buffer->device->ws;
+ uint64_t va = ws->buffer_get_va(shader->bo);
+
+ ws->cs_add_buffer(cmd_buffer->cs, shader->bo, 8);
+
+ radeon_set_sh_reg_seq(cmd_buffer->cs, R_00B320_SPI_SHADER_PGM_LO_ES, 4);
+ radeon_emit(cmd_buffer->cs, va >> 8);
+ radeon_emit(cmd_buffer->cs, va >> 40);
+ radeon_emit(cmd_buffer->cs, shader->rsrc1);
+ radeon_emit(cmd_buffer->cs, shader->rsrc2);
+}
+
static void
radv_emit_vertex_shader(struct radv_cmd_buffer *cmd_buffer,
struct radv_pipeline *pipeline)
vs = pipeline->shaders[MESA_SHADER_VERTEX];
- radv_emit_hw_vs(cmd_buffer, pipeline, vs);
+ if (vs->info.vs.as_es)
+ radv_emit_hw_es(cmd_buffer, vs);
+ else
+ radv_emit_hw_vs(cmd_buffer, pipeline, vs);
radeon_set_context_reg(cmd_buffer->cs, R_028A84_VGT_PRIMITIVEID_EN, 0);
}