-/* $Id: svgamesa.c,v 1.22 2002/10/24 23:57:23 brianp Exp $ */
+/* $Id: svgamesa.c,v 1.23 2002/11/11 18:42:38 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.3
- * Copyright (C) 1995-2000 Brian Paul
+ * Version: 5.0
+ * Copyright (C) 1995-2002 Brian Paul
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
-/* $Id: svgamesa15.c,v 1.10 2002/10/04 19:10:11 brianp Exp $ */
+/* $Id: svgamesa15.c,v 1.11 2002/11/11 18:42:39 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.3
- * Copyright (C) 1995-2000 Brian Paul
+ * Version: 5.0
+ * Copyright (C) 1995-2002 Brian Paul
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
-/* $Id: svgamesa15.h,v 1.6 2001/02/06 00:03:48 brianp Exp $ */
+/* $Id: svgamesa15.h,v 1.7 2002/11/11 18:42:39 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.3
- * Copyright (C) 1995-2000 Brian Paul
+ * Version: 5.0
+ * Copyright (C) 1995-2002 Brian Paul
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
#ifndef SVGA_MESA_15_H
#define SVGA_MESA_15_H
-extern void __clear_color15( GLcontext *ctx, const GLchan color[4] );
+extern void __clear_color15( GLcontext *ctx, const GLfloat color[4] );
extern void __clear15( GLcontext *ctx, GLbitfield mask, GLboolean all, GLint x, GLint y, GLint width, GLint height );
extern void __write_rgba_span15( const GLcontext *ctx, GLuint n, GLint x, GLint y, const GLubyte rgba[][4], const GLubyte mask[] );
extern void __write_mono_rgba_span15( const GLcontext *ctx, GLuint n, GLint x, GLint y, const GLchan color[4], const GLubyte mask[]);
-/* $Id: svgamesa16.c,v 1.10 2002/10/04 19:10:11 brianp Exp $ */
+/* $Id: svgamesa16.c,v 1.11 2002/11/11 18:42:40 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.3
- * Copyright (C) 1995-2000 Brian Paul
+ * Version: 5.0
+ * Copyright (C) 1995-2002 Brian Paul
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
return shortBuffer[offset];
}
-void __clear_color16( GLcontext *ctx, const GLchan color[4] )
+void __clear_color16( GLcontext *ctx, const GLfloat color[4] )
{
GLubyte col[3];
CLAMPED_FLOAT_TO_UBYTE(col[0], color[0]);
-/* $Id: svgamesa16.h,v 1.5 2001/02/06 00:03:48 brianp Exp $ */
+/* $Id: svgamesa16.h,v 1.6 2002/11/11 18:42:41 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.2
- * Copyright (C) 1995-2000 Brian Paul
+ * Version: 5.0
+ * Copyright (C) 1995-2002 Brian Paul
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
#ifndef SVGA_MESA_16_H
#define SVGA_MESA_16_H
-extern void __clear_color16( GLcontext *ctx, const GLchan color[4] );
+extern void __clear_color16( GLcontext *ctx, const GLfloat color[4] );
extern void __clear16( GLcontext *ctx, GLbitfield mask, GLboolean all, GLint x, GLint y, GLint width, GLint height );
extern void __write_rgba_span16( const GLcontext *ctx, GLuint n, GLint x, GLint y, const GLubyte rgba[][4], const GLubyte mask[] );
extern void __write_mono_rgba_span16( const GLcontext *ctx, GLuint n, GLint x, GLint y, const GLchan color[4], const GLubyte mask[]);
-/* $Id: svgamesa24.c,v 1.11 2002/10/04 19:10:11 brianp Exp $ */
+/* $Id: svgamesa24.c,v 1.12 2002/11/11 18:42:41 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.3
- * Copyright (C) 1995-2000 Brian Paul
+ * Version: 5.0
+ * Copyright (C) 1995-2002 Brian Paul
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
return rgbBuffer[offset].r<<16 | rgbBuffer[offset].g<<8 | rgbBuffer[offset].b;
}
-void __clear_color24( GLcontext *ctx, const GLchan color[4] )
+void __clear_color24( GLcontext *ctx, const GLfloat color[4] )
{
GLubyte col[3];
CLAMPED_FLOAT_TO_UBYTE(col[0], color[0]);
-/* $Id: svgamesa24.h,v 1.5 2001/02/06 00:03:48 brianp Exp $ */
+/* $Id: svgamesa24.h,v 1.6 2002/11/11 18:42:41 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.2
- * Copyright (C) 1995-2000 Brian Paul
+ * Version: 5.0
+ * Copyright (C) 1995-2002 Brian Paul
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
#ifndef SVGA_MESA_24_H
#define SVGA_MESA_24_H
-extern void __clear_color24( GLcontext *ctx, const GLchan color[4] );
+extern void __clear_color24( GLcontext *ctx, const GLfloat color[4] );
extern void __clear24( GLcontext *ctx, GLbitfield mask, GLboolean all, GLint x, GLint y, GLint width, GLint height );
extern void __write_rgba_span24( const GLcontext *ctx, GLuint n, GLint x, GLint y, const GLubyte rgba[][4], const GLubyte mask[] );
extern void __write_mono_rgba_span24( const GLcontext *ctx, GLuint n, GLint x, GLint y, const GLchan color[4], const GLubyte mask[]);
-/* $Id: svgamesa32.c,v 1.11 2002/10/04 19:10:11 brianp Exp $ */
+/* $Id: svgamesa32.c,v 1.12 2002/11/11 18:42:42 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.3
- * Copyright (C) 1995-2000 Brian Paul
+ * Version: 5.0
+ * Copyright (C) 1995-2002 Brian Paul
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
return intBuffer[offset];
}
-void __clear_color32( GLcontext *ctx, const GLchan color[4] )
+void __clear_color32( GLcontext *ctx, const GLfloat color[4] )
{
GLubyte col[3];
CLAMPED_FLOAT_TO_UBYTE(col[0], color[0]);
-/* $Id: svgamesa32.h,v 1.5 2001/02/06 00:03:48 brianp Exp $ */
+/* $Id: svgamesa32.h,v 1.6 2002/11/11 18:42:42 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.2
- * Copyright (C) 1995-2000 Brian Paul
+ * Version: 5.0
+ * Copyright (C) 1995-2002 Brian Paul
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
#ifndef SVGA_MESA_32_H
#define SVGA_MESA_32_H
-extern void __clear_color32( GLcontext *ctx, const GLchan color[4] );
+extern void __clear_color32( GLcontext *ctx, const GLfloat color[4] );
extern void __clear32( GLcontext *ctx, GLbitfield mask, GLboolean all, GLint x, GLint y, GLint width, GLint height );
extern void __write_rgba_span32( const GLcontext *ctx, GLuint n, GLint x, GLint y, const GLubyte rgba[][4], const GLubyte mask[] );
extern void __write_mono_rgba_span32( const GLcontext *ctx, GLuint n, GLint x, GLint y, const GLchan color[4], const GLubyte mask[]);
-/* $Id: svgapix.h,v 1.4 2000/11/14 17:51:15 brianp Exp $ */
+/* $Id: svgapix.h,v 1.5 2002/11/11 18:42:44 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.3
- * Copyright (C) 1995-2000 Brian Paul
+ * Version: 5.0
+ * Copyright (C) 1995-2002 Brian Paul
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
#include "GL/gl.h"
#include "GL/svgamesa.h"
#include "context.h"
+#include "colormac.h"
#include "vga.h"
struct svgamesa_context {