(!old_cso || memcmp(old_cso->x, new_cso->x, sizeof(old_cso->x)) != 0)
static void
-flush_for_state_base_change(struct iris_batch *batch)
+flush_before_state_base_change(struct iris_batch *batch)
{
/* Flush before emitting STATE_BASE_ADDRESS.
*
* rendering. It's a bit of a big hammer but it appears to work.
*/
iris_emit_end_of_pipe_sync(batch,
- "change STATE_BASE_ADDRESS",
+ "change STATE_BASE_ADDRESS (flushes)",
PIPE_CONTROL_RENDER_TARGET_FLUSH |
PIPE_CONTROL_DEPTH_CACHE_FLUSH |
PIPE_CONTROL_DATA_CACHE_FLUSH);
}
+static void
+flush_after_state_base_change(struct iris_batch *batch)
+{
+ /* After re-setting the surface state base address, we have to do some
+ * cache flusing so that the sampler engine will pick up the new
+ * SURFACE_STATE objects and binding tables. From the Broadwell PRM,
+ * Shared Function > 3D Sampler > State > State Caching (page 96):
+ *
+ * Coherency with system memory in the state cache, like the texture
+ * cache is handled partially by software. It is expected that the
+ * command stream or shader will issue Cache Flush operation or
+ * Cache_Flush sampler message to ensure that the L1 cache remains
+ * coherent with system memory.
+ *
+ * [...]
+ *
+ * Whenever the value of the Dynamic_State_Base_Addr,
+ * Surface_State_Base_Addr are altered, the L1 state cache must be
+ * invalidated to ensure the new surface or sampler state is fetched
+ * from system memory.
+ *
+ * The PIPE_CONTROL command has a "State Cache Invalidation Enable" bit
+ * which, according the PIPE_CONTROL instruction documentation in the
+ * Broadwell PRM:
+ *
+ * Setting this bit is independent of any other bit in this packet.
+ * This bit controls the invalidation of the L1 and L2 state caches
+ * at the top of the pipe i.e. at the parsing time.
+ *
+ * Unfortunately, experimentation seems to indicate that state cache
+ * invalidation through a PIPE_CONTROL does nothing whatsoever in
+ * regards to surface state and binding tables. In stead, it seems that
+ * invalidating the texture cache is what is actually needed.
+ *
+ * XXX: As far as we have been able to determine through
+ * experimentation, shows that flush the texture cache appears to be
+ * sufficient. The theory here is that all of the sampling/rendering
+ * units cache the binding table in the texture cache. However, we have
+ * yet to be able to actually confirm this.
+ */
+ iris_emit_end_of_pipe_sync(batch,
+ "change STATE_BASE_ADDRESS (invalidates)",
+ PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE |
+ PIPE_CONTROL_CONST_CACHE_INVALIDATE |
+ PIPE_CONTROL_STATE_CACHE_INVALIDATE);
+}
+
static void
_iris_emit_lri(struct iris_batch *batch, uint32_t reg, uint32_t val)
{
static void
init_state_base_address(struct iris_batch *batch)
{
- flush_for_state_base_change(batch);
+ flush_before_state_base_change(batch);
/* We program most base addresses once at context initialization time.
* Each base address points at a 4GB memory zone, and never needs to
sba.InstructionBufferSize = 0xfffff;
sba.DynamicStateBufferSize = 0xfffff;
}
+
+ flush_after_state_base_change(batch);
}
static void
if (batch->last_surface_base_address == binder->bo->gtt_offset)
return;
- flush_for_state_base_change(batch);
+ flush_before_state_base_change(batch);
iris_emit_cmd(batch, GENX(STATE_BASE_ADDRESS), sba) {
sba.SurfaceStateBaseAddressModifyEnable = true;
#endif
}
+ flush_after_state_base_change(batch);
+
batch->last_surface_base_address = binder->bo->gtt_offset;
}