Such that it actually works in apps which use both.
A separate buffer is allocated for stencil. The only exception is
the window-system-provided depth-stencil buffer, where depth and stencil
share the same buffer.
This fixes:
- fbo-depthstencil-GL_DEPTH24_STENCIL8-clear
- fbo-depthstencil-GL_DEPTH24_STENCIL8-drawpixels-FLOAT-and-USHORT
- fbo-depthstencil-GL_DEPTH24_STENCIL8-readpixels-24_8
- fbo-depthstencil-GL_DEPTH24_STENCIL8-readpixels-FLOAT-and-USHORT
case PIPE_FORMAT_Z16_UNORM:
return V_028040_Z_16;
case PIPE_FORMAT_Z24X8_UNORM:
- return V_028040_Z_24;
case PIPE_FORMAT_Z24_UNORM_S8_USCALED:
return V_028040_Z_24;
default:
}
}
-static uint32_t r600_translate_stencilformat(enum pipe_format format)
-{
- if (format == PIPE_FORMAT_Z24_UNORM_S8_USCALED)
- return 1;
- else
- return 0;
-}
-
static uint32_t r600_translate_colorswap(enum pipe_format format)
{
switch (format) {
}
static void evergreen_db(struct r600_pipe_context *rctx, struct r600_pipe_state *rstate,
- const struct pipe_framebuffer_state *state)
+ const struct pipe_framebuffer_state *state)
{
struct r600_resource_texture *rtex;
- struct r600_resource *rbuffer;
struct r600_surface *surf;
- unsigned level;
- unsigned pitch, slice, format, stencil_format;
+ unsigned level, first_layer;
+ unsigned pitch, slice, format;
unsigned offset;
if (state->zsbuf == NULL)
return;
- level = state->zsbuf->u.tex.level;
-
surf = (struct r600_surface *)state->zsbuf;
- rtex = (struct r600_resource_texture*)state->zsbuf->texture;
+ rtex = (struct r600_resource_texture*)surf->base.texture;
- rbuffer = &rtex->resource;
-
- /* XXX quite sure for dx10+ hw don't need any offset hacks */
- offset = r600_texture_get_offset((struct r600_resource_texture *)state->zsbuf->texture,
- level, state->zsbuf->u.tex.first_layer);
+ level = surf->base.u.tex.level;
+ first_layer = surf->base.u.tex.first_layer;
+ offset = r600_texture_get_offset(rtex, level, first_layer);
pitch = rtex->pitch_in_blocks[level] / 8 - 1;
slice = rtex->pitch_in_blocks[level] * surf->aligned_height / 64 - 1;
- format = r600_translate_dbformat(state->zsbuf->texture->format);
- stencil_format = r600_translate_stencilformat(state->zsbuf->texture->format);
+ format = r600_translate_dbformat(rtex->real_format);
r600_pipe_state_add_reg(rstate, R_028048_DB_Z_READ_BASE,
- offset >> 8, 0xFFFFFFFF, rbuffer->bo, RADEON_USAGE_READWRITE);
+ offset >> 8, 0xFFFFFFFF, rtex->resource.bo, RADEON_USAGE_READWRITE);
r600_pipe_state_add_reg(rstate, R_028050_DB_Z_WRITE_BASE,
- offset >> 8, 0xFFFFFFFF, rbuffer->bo, RADEON_USAGE_READWRITE);
+ offset >> 8, 0xFFFFFFFF, rtex->resource.bo, RADEON_USAGE_READWRITE);
+ r600_pipe_state_add_reg(rstate, R_028008_DB_DEPTH_VIEW, 0x00000000, 0xFFFFFFFF, NULL, 0);
- if (stencil_format) {
- uint32_t stencil_offset;
+ if (rtex->stencil) {
+ uint32_t stencil_offset =
+ r600_texture_get_offset(rtex->stencil, level, first_layer);
- stencil_offset = ((surf->aligned_height * rtex->pitch_in_bytes[level]) + 255) & ~255;
r600_pipe_state_add_reg(rstate, R_02804C_DB_STENCIL_READ_BASE,
- (offset + stencil_offset) >> 8, 0xFFFFFFFF, rbuffer->bo, RADEON_USAGE_READWRITE);
+ stencil_offset >> 8, 0xFFFFFFFF, rtex->stencil->resource.bo, RADEON_USAGE_READWRITE);
r600_pipe_state_add_reg(rstate, R_028054_DB_STENCIL_WRITE_BASE,
- (offset + stencil_offset) >> 8, 0xFFFFFFFF, rbuffer->bo, RADEON_USAGE_READWRITE);
+ stencil_offset >> 8, 0xFFFFFFFF, rtex->stencil->resource.bo, RADEON_USAGE_READWRITE);
+ r600_pipe_state_add_reg(rstate, R_028044_DB_STENCIL_INFO,
+ 1, 0xFFFFFFFF, rtex->stencil->resource.bo, RADEON_USAGE_READWRITE);
+ } else {
+ r600_pipe_state_add_reg(rstate, R_028044_DB_STENCIL_INFO,
+ 0, 0xFFFFFFFF, NULL, RADEON_USAGE_READWRITE);
}
- r600_pipe_state_add_reg(rstate, R_028008_DB_DEPTH_VIEW, 0x00000000, 0xFFFFFFFF, NULL, 0);
- r600_pipe_state_add_reg(rstate, R_028044_DB_STENCIL_INFO,
- S_028044_FORMAT(stencil_format), 0xFFFFFFFF, rbuffer->bo, RADEON_USAGE_READWRITE);
-
r600_pipe_state_add_reg(rstate, R_028040_DB_Z_INFO,
S_028040_ARRAY_MODE(rtex->array_mode[level]) | S_028040_FORMAT(format),
- 0xFFFFFFFF, rbuffer->bo, RADEON_USAGE_READWRITE);
+ 0xFFFFFFFF, rtex->resource.bo, RADEON_USAGE_READWRITE);
r600_pipe_state_add_reg(rstate, R_028058_DB_DEPTH_SIZE,
S_028058_PITCH_TILE_MAX(pitch),
0xFFFFFFFF, NULL, 0);
if (!texture->dirty_db)
return;
- surf_tmpl.format = texture->resource.b.b.b.format;
+ surf_tmpl.format = texture->real_format;
surf_tmpl.u.tex.level = level;
surf_tmpl.u.tex.first_layer = 0;
surf_tmpl.u.tex.last_layer = 0;
zsurf = ctx->create_surface(ctx, &texture->resource.b.b.b, &surf_tmpl);
- surf_tmpl.format = ((struct pipe_resource*)texture->flushed_depth_texture)->format;
+ surf_tmpl.format = texture->flushed_depth_texture->real_format;
surf_tmpl.usage = PIPE_BIND_RENDER_TARGET;
cbsurf = ctx->create_surface(ctx,
(struct pipe_resource*)texture->flushed_depth_texture, &surf_tmpl);
struct texture_orig_info *orig)
{
struct r600_resource_texture *rtex = (struct r600_resource_texture*)tex;
- unsigned pixsize = util_format_get_blocksize(tex->format);
+ unsigned pixsize = util_format_get_blocksize(rtex->real_format);
int new_format;
int new_height, new_width;
tex->width0 = new_width;
tex->height0 = new_height;
tex->format = new_format;
-
}
static void r600_reset_blittable_to_compressed(struct pipe_resource *tex,
struct r600_resource_texture {
struct r600_resource resource;
+
+ /* If this resource is a depth-stencil buffer on evergreen, this contains
+ * the depth part of the format. There is a separate stencil resource
+ * for the stencil buffer below. */
+ enum pipe_format real_format;
+
unsigned offset[PIPE_MAX_TEXTURE_LEVELS];
unsigned pitch_in_bytes[PIPE_MAX_TEXTURE_LEVELS]; /* transfer */
unsigned pitch_in_blocks[PIPE_MAX_TEXTURE_LEVELS]; /* texture resource */
unsigned tile_type;
unsigned depth;
unsigned dirty_db;
+ struct r600_resource_texture *stencil; /* Stencil is in a separate buffer on Evergreen. */
struct r600_resource_texture *flushed_depth_texture;
boolean is_flushing_texture;
{
struct pipe_resource *ptex = &rtex->resource.b.b.b;
unsigned nblocksx, block_align, width;
- unsigned blocksize = util_format_get_blocksize(ptex->format);
+ unsigned blocksize = util_format_get_blocksize(rtex->real_format);
if (rtex->pitch_override)
return rtex->pitch_override / blocksize;
width = mip_minify(ptex->width0, level);
- nblocksx = util_format_get_nblocksx(ptex->format, width);
+ nblocksx = util_format_get_nblocksx(rtex->real_format, width);
- block_align = r600_get_block_alignment(screen, ptex->format,
+ block_align = r600_get_block_alignment(screen, rtex->real_format,
rtex->array_mode[level]);
nblocksx = align(nblocksx, block_align);
return nblocksx;
unsigned height, tile_height;
height = mip_minify(ptex->height0, level);
- height = util_format_get_nblocksy(ptex->format, height);
+ height = util_format_get_nblocksy(rtex->real_format, height);
tile_height = r600_get_height_alignment(screen,
rtex->array_mode[level]);
height = align(height, tile_height);
unsigned w, h, tile_height, tile_width;
tile_height = r600_get_height_alignment(screen, array_mode);
- tile_width = r600_get_block_alignment(screen, ptex->format, array_mode);
+ tile_width = r600_get_block_alignment(screen, rtex->real_format, array_mode);
w = mip_minify(ptex->width0, level);
h = mip_minify(ptex->height0, level);
struct radeon *radeon = ((struct r600_screen*)screen)->radeon;
enum chip_class chipc = r600_get_family_class(radeon);
unsigned size, layer_size, i, offset;
- unsigned nblocksx, nblocksy, extra_size = 0;
+ unsigned nblocksx, nblocksy;
for (i = 0, offset = 0; i <= ptex->last_level; i++) {
- unsigned blocksize = util_format_get_blocksize(ptex->format);
- unsigned base_align = r600_get_base_alignment(screen, ptex->format, array_mode);
+ unsigned blocksize = util_format_get_blocksize(rtex->real_format);
+ unsigned base_align = r600_get_base_alignment(screen, rtex->real_format, array_mode);
r600_texture_set_array_mode(screen, rtex, i, array_mode);
else
size = layer_size * ptex->array_size;
- /* evergreen stores depth and stencil separately */
- if ((chipc >= EVERGREEN) && util_format_is_depth_or_stencil(ptex->format))
- extra_size = align(extra_size + (nblocksx * nblocksy * 1), base_align);
-
/* align base image and start of miptree */
if ((i == 0) || (i == 1))
offset = align(offset, base_align);
offset += size;
}
- rtex->size = offset + extra_size;
+ rtex->size = offset;
}
/* Figure out whether u_blitter will fallback to a transfer operation.
resource->b.b.b.screen = screen;
resource->bo = bo;
rtex->pitch_override = pitch_in_bytes_override;
+ rtex->real_format = base->format;
+
+ /* We must split depth and stencil into two separate buffers on Evergreen. */
+ if (r600_get_family_class(((struct r600_screen*)screen)->radeon) >= EVERGREEN &&
+ util_format_is_depth_and_stencil(base->format)) {
+ struct pipe_resource stencil;
+ unsigned stencil_pitch_override = 0;
+
+ switch (base->format) {
+ case PIPE_FORMAT_Z24_UNORM_S8_USCALED:
+ rtex->real_format = PIPE_FORMAT_Z24X8_UNORM;
+ break;
+ case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
+ rtex->real_format = PIPE_FORMAT_X8Z24_UNORM;
+ break;
+ case PIPE_FORMAT_Z32_FLOAT_S8X24_USCALED:
+ rtex->real_format = PIPE_FORMAT_Z32_FLOAT;
+ break;
+ default:
+ assert(0);
+ FREE(rtex);
+ return NULL;
+ }
+
+ /* Divide the pitch in bytes by 4 for stencil, because it has a smaller pixel size. */
+ if (pitch_in_bytes_override) {
+ assert(base->format == PIPE_FORMAT_Z24_UNORM_S8_USCALED ||
+ base->format == PIPE_FORMAT_S8_USCALED_Z24_UNORM);
+ stencil_pitch_override = pitch_in_bytes_override / 4;
+ }
+
+ /* Allocate the stencil buffer. */
+ stencil = *base;
+ stencil.format = PIPE_FORMAT_S8_USCALED;
+ rtex->stencil = r600_texture_create_object(screen, &stencil, array_mode,
+ stencil_pitch_override, max_buffer_size, bo);
+ if (!rtex->stencil) {
+ FREE(rtex);
+ return NULL;
+ }
+ /* Proceed in creating the depth buffer. */
+ }
+
/* only mark depth textures the HW can hit as depth textures */
- if (util_format_is_depth_or_stencil(base->format) && permit_hardware_blit(screen, base))
+ if (util_format_is_depth_or_stencil(rtex->real_format) && permit_hardware_blit(screen, base))
rtex->depth = 1;
r600_setup_miptree(screen, rtex, array_mode);
resource->size = rtex->size;
+ /* If bo is not NULL, in which case depth and stencil must share the same buffer,
+ * and we initialized separate stencil for Evergreen. place it after depth. */
+ if (bo && rtex->stencil) {
+ unsigned stencil_align, stencil_offset;
+
+ stencil_align = r600_get_base_alignment(screen, rtex->stencil->real_format, array_mode);
+ stencil_offset = align(rtex->size, stencil_align);
+
+ for (unsigned i = 0; i <= rtex->stencil->resource.b.b.b.last_level; i++)
+ rtex->stencil->offset[i] += stencil_offset;
+ }
+
if (!resource->bo) {
struct pipe_resource *ptex = &rtex->resource.b.b.b;
- int base_align = r600_get_base_alignment(screen, ptex->format, array_mode);
+ unsigned base_align = r600_get_base_alignment(screen, ptex->format, array_mode);
resource->bo = r600_bo(radeon, rtex->size, base_align, base->bind, base->usage);
if (!resource->bo) {
+ pipe_resource_reference((struct pipe_resource**)&rtex->stencil, NULL);
FREE(rtex);
return NULL;
}
return (struct pipe_resource *)r600_texture_create_object(screen, templ, array_mode,
0, 0, NULL);
-
}
static struct pipe_surface *r600_create_surface(struct pipe_context *pipe,