struct pipe_subresource subsrc)
{
struct r300_context* r300 = r300_context(pipe);
- struct r300_texture* tex;
+ struct r300_texture* tex = r300_texture(dest);
+ struct pipe_surface* surf = dest->screen->get_tex_surface(dest->screen,
+ dest, subdest.face, subdest.level, 0, 0);
+ float color[] = {0, 0, 0, 0};
CS_LOCALS(r300);
+ DBG(r300, DBG_DRAW, "r300: Resolving resource...\n");
+
assert(tex && tex->buffer && "resolvebuf is marked, but NULL!");
OUT_CS_REG_SEQ(R300_RB3D_AARESOLVE_OFFSET, 1);
- OUT_CS_TEX_RELOC(tex, tex->offset, 0, RADEON_GEM_DOMAIN_VRAM, 0);
+ OUT_CS_TEX_RELOC(tex, surf->offset, 0, tex->domain, 0);
OUT_CS_REG_SEQ(R300_RB3D_AARESOLVE_PITCH, 1);
- OUT_CS_TEX_RELOC(tex, tex->fb_state.colorpitch[tex->level],
- 0, RADEON_GEM_DOMAIN_VRAM, 0);
+ OUT_CS_TEX_RELOC(tex, tex->fb_state.colorpitch[surf->level],
+ 0, tex->domain, 0);
OUT_CS_REG(R300_RB3D_AARESOLVE_CTL,
R300_RB3D_AARESOLVE_CTL_AARESOLVE_MODE_RESOLVE |
R300_RB3D_AARESOLVE_CTL_AARESOLVE_ALPHA_AVERAGE);
- r300->context.resource_fill_region(pipe,
- src, subsrc, 0, 0, 0, src->width0, src->height0, 0x0);
+ surf = src->screen->get_tex_surface(src->screen,
+ src, subsrc.face, subsrc.level, 0, 0);
+
+ r300->context.clear_render_target(pipe,
+ surf, color, 0, 0, src->width0, src->height0);
OUT_CS_REG(R300_RB3D_AARESOLVE_CTL, 0x0);
}