/* GL_{APPLE,ARB,OES}_vertex_array_object */
{ GL_VERTEX_ARRAY_BINDING_APPLE, ARRAY_INT(Name), NO_EXTRA },
+ /* GL_EXT_texture_filter_anisotropic */
+ { GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT,
+ CONTEXT_FLOAT(Const.MaxTextureMaxAnisotropy),
+ extra_EXT_texture_filter_anisotropic },
+
#if FEATURE_GL || FEATURE_ES1
/* Enums in OpenGL and GLES1 */
{ 0, 0, TYPE_API_MASK, API_OPENGL_BIT | API_OPENGLES_BIT | API_OPENGL_CORE_BIT, NO_EXTRA },
/* GL_EXT_texture_lod_bias */
{ GL_MAX_TEXTURE_LOD_BIAS_EXT, CONTEXT_FLOAT(Const.MaxTextureLodBias),
NO_EXTRA },
-
- /* GL_EXT_texture_filter_anisotropic */
- { GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT,
- CONTEXT_FLOAT(Const.MaxTextureMaxAnisotropy),
- extra_EXT_texture_filter_anisotropic },
#endif /* FEATURE_GL || FEATURE_ES1 */
#if FEATURE_ES1