/* Generate code for the hardware VS shader stage to go with a geometry shader */
static int si_generate_gs_copy_shader(struct si_screen *sscreen,
struct si_shader_context *si_shader_ctx,
- bool dump)
+ struct si_shader *gs, bool dump)
{
struct gallivm_state *gallivm = &si_shader_ctx->radeon_bld.gallivm;
struct lp_build_tgsi_context *bld_base = &si_shader_ctx->radeon_bld.soa.bld_base;
struct lp_build_context *base = &bld_base->base;
struct lp_build_context *uint = &bld_base->uint_bld;
struct si_shader *shader = si_shader_ctx->shader;
- struct si_shader *gs = si_shader_ctx->shader->selector->current;
struct si_shader_output_values *outputs;
LLVMValueRef t_list_ptr, t_list;
LLVMValueRef args[9];
shader->gs_copy_shader->selector = shader->selector;
shader->gs_copy_shader->key = shader->key;
si_shader_ctx.shader = shader->gs_copy_shader;
- if ((r = si_generate_gs_copy_shader(sscreen, &si_shader_ctx, dump))) {
+ if ((r = si_generate_gs_copy_shader(sscreen, &si_shader_ctx,
+ shader, dump))) {
free(shader->gs_copy_shader);
shader->gs_copy_shader = NULL;
goto out;