features->shaderDrawParameters = true;
break;
}
+ case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_2_FEATURES: {
+ VkPhysicalDeviceVulkan12Features *features =
+ (VkPhysicalDeviceVulkan12Features *)ext;
+ features->samplerMirrorClampToEdge = true;
+ features->drawIndirectCount = true;
+ features->storageBuffer8BitAccess = pdevice->rad_info.chip_class >= GFX8 && !pdevice->use_aco;
+ features->uniformAndStorageBuffer8BitAccess = pdevice->rad_info.chip_class >= GFX8 && !pdevice->use_aco;
+ features->storagePushConstant8 = pdevice->rad_info.chip_class >= GFX8 && !pdevice->use_aco;
+ features->shaderBufferInt64Atomics = LLVM_VERSION_MAJOR >= 9;
+ features->shaderSharedInt64Atomics = LLVM_VERSION_MAJOR >= 9;
+ features->shaderFloat16 = pdevice->rad_info.chip_class >= GFX8 && !pdevice->use_aco;
+ features->shaderInt8 = !pdevice->use_aco;
+ features->descriptorIndexing = true;
+ features->shaderInputAttachmentArrayDynamicIndexing = true;
+ features->shaderUniformTexelBufferArrayDynamicIndexing = true;
+ features->shaderStorageTexelBufferArrayDynamicIndexing = true;
+ features->shaderUniformBufferArrayNonUniformIndexing = true;
+ features->shaderSampledImageArrayNonUniformIndexing = true;
+ features->shaderStorageBufferArrayNonUniformIndexing = true;
+ features->shaderStorageImageArrayNonUniformIndexing = true;
+ features->shaderInputAttachmentArrayNonUniformIndexing = true;
+ features->shaderUniformTexelBufferArrayNonUniformIndexing = true;
+ features->shaderStorageTexelBufferArrayNonUniformIndexing = true;
+ features->descriptorBindingUniformBufferUpdateAfterBind = true;
+ features->descriptorBindingSampledImageUpdateAfterBind = true;
+ features->descriptorBindingStorageImageUpdateAfterBind = true;
+ features->descriptorBindingStorageBufferUpdateAfterBind = true;
+ features->descriptorBindingUniformTexelBufferUpdateAfterBind = true;
+ features->descriptorBindingStorageTexelBufferUpdateAfterBind = true;
+ features->descriptorBindingUpdateUnusedWhilePending = true;
+ features->descriptorBindingPartiallyBound = true;
+ features->descriptorBindingVariableDescriptorCount = true;
+ features->runtimeDescriptorArray = true;
+ features->samplerFilterMinmax = pdevice->rad_info.chip_class >= GFX7;
+ features->scalarBlockLayout = pdevice->rad_info.chip_class >= GFX7;
+ features->imagelessFramebuffer = true;
+ features->uniformBufferStandardLayout = true;
+ features->shaderSubgroupExtendedTypes = true;
+ features->separateDepthStencilLayouts = true;
+ features->hostQueryReset = true;
+ features->timelineSemaphore = pdevice->rad_info.has_syncobj_wait_for_submit;
+ features->bufferDeviceAddress = true;
+ features->bufferDeviceAddressCaptureReplay = false;
+ features->bufferDeviceAddressMultiDevice = false;
+ features->vulkanMemoryModel = false;
+ features->vulkanMemoryModelDeviceScope = false;
+ features->vulkanMemoryModelAvailabilityVisibilityChains = false;
+ features->shaderOutputViewportIndex = true;
+ features->shaderOutputLayer = true;
+ features->subgroupBroadcastDynamicId = true;
+ break;
+ }
default:
break;
}
props->maxMemoryAllocationSize = RADV_MAX_MEMORY_ALLOCATION_SIZE;
break;
}
+ case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_2_PROPERTIES: {
+ VkPhysicalDeviceVulkan12Properties *props =
+ (VkPhysicalDeviceVulkan12Properties *)ext;
+
+ {
+ props->driverID = VK_DRIVER_ID_MESA_RADV;
+ snprintf(props->driverName, VK_MAX_DRIVER_NAME_SIZE, "radv");
+ snprintf(props->driverInfo, VK_MAX_DRIVER_INFO_SIZE,
+ "Mesa " PACKAGE_VERSION MESA_GIT_SHA1
+ " (LLVM " MESA_LLVM_VERSION_STRING ")");
+
+ props->conformanceVersion = (VkConformanceVersion) {
+ .major = 1,
+ .minor = 1,
+ .subminor = 2,
+ .patch = 0,
+ };
+ }
+
+ props->denormBehaviorIndependence = VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_32_BIT_ONLY_KHR;
+ props->roundingModeIndependence = VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_32_BIT_ONLY_KHR;
+
+ props->shaderDenormFlushToZeroFloat32 = true;
+ props->shaderDenormPreserveFloat32 = false;
+ props->shaderRoundingModeRTEFloat32 = true;
+ props->shaderRoundingModeRTZFloat32 = false;
+ props->shaderSignedZeroInfNanPreserveFloat32 = true;
+
+ props->shaderDenormFlushToZeroFloat16 = false;
+ props->shaderDenormPreserveFloat16 = pdevice->rad_info.chip_class >= GFX8;
+ props->shaderRoundingModeRTEFloat16 = pdevice->rad_info.chip_class >= GFX8;
+ props->shaderRoundingModeRTZFloat16 = false;
+ props->shaderSignedZeroInfNanPreserveFloat16 = pdevice->rad_info.chip_class >= GFX8;
+
+ props->shaderDenormFlushToZeroFloat64 = false;
+ props->shaderDenormPreserveFloat64 = pdevice->rad_info.chip_class >= GFX8;
+ props->shaderRoundingModeRTEFloat64 = pdevice->rad_info.chip_class >= GFX8;
+ props->shaderRoundingModeRTZFloat64 = false;
+ props->shaderSignedZeroInfNanPreserveFloat64 = pdevice->rad_info.chip_class >= GFX8;
+
+ props->maxUpdateAfterBindDescriptorsInAllPools = UINT32_MAX / 64;
+ props->shaderUniformBufferArrayNonUniformIndexingNative = false;
+ props->shaderSampledImageArrayNonUniformIndexingNative = false;
+ props->shaderStorageBufferArrayNonUniformIndexingNative = false;
+ props->shaderStorageImageArrayNonUniformIndexingNative = false;
+ props->shaderInputAttachmentArrayNonUniformIndexingNative = false;
+ props->robustBufferAccessUpdateAfterBind = false;
+ props->quadDivergentImplicitLod = false;
+
+ size_t max_descriptor_set_size = ((1ull << 31) - 16 * MAX_DYNAMIC_BUFFERS -
+ MAX_INLINE_UNIFORM_BLOCK_SIZE * MAX_INLINE_UNIFORM_BLOCK_COUNT) /
+ (32 /* uniform buffer, 32 due to potential space wasted on alignment */ +
+ 32 /* storage buffer, 32 due to potential space wasted on alignment */ +
+ 32 /* sampler, largest when combined with image */ +
+ 64 /* sampled image */ +
+ 64 /* storage image */);
+ props->maxPerStageDescriptorUpdateAfterBindSamplers = max_descriptor_set_size;
+ props->maxPerStageDescriptorUpdateAfterBindUniformBuffers = max_descriptor_set_size;
+ props->maxPerStageDescriptorUpdateAfterBindStorageBuffers = max_descriptor_set_size;
+ props->maxPerStageDescriptorUpdateAfterBindSampledImages = max_descriptor_set_size;
+ props->maxPerStageDescriptorUpdateAfterBindStorageImages = max_descriptor_set_size;
+ props->maxPerStageDescriptorUpdateAfterBindInputAttachments = max_descriptor_set_size;
+ props->maxPerStageUpdateAfterBindResources = max_descriptor_set_size;
+ props->maxDescriptorSetUpdateAfterBindSamplers = max_descriptor_set_size;
+ props->maxDescriptorSetUpdateAfterBindUniformBuffers = max_descriptor_set_size;
+ props->maxDescriptorSetUpdateAfterBindUniformBuffersDynamic = MAX_DYNAMIC_UNIFORM_BUFFERS;
+ props->maxDescriptorSetUpdateAfterBindStorageBuffers = max_descriptor_set_size;
+ props->maxDescriptorSetUpdateAfterBindStorageBuffersDynamic = MAX_DYNAMIC_STORAGE_BUFFERS;
+ props->maxDescriptorSetUpdateAfterBindSampledImages = max_descriptor_set_size;
+ props->maxDescriptorSetUpdateAfterBindStorageImages = max_descriptor_set_size;
+ props->maxDescriptorSetUpdateAfterBindInputAttachments = max_descriptor_set_size;
+
+ /* We support all of the depth resolve modes */
+ props->supportedDepthResolveModes =
+ VK_RESOLVE_MODE_SAMPLE_ZERO_BIT_KHR |
+ VK_RESOLVE_MODE_AVERAGE_BIT_KHR |
+ VK_RESOLVE_MODE_MIN_BIT_KHR |
+ VK_RESOLVE_MODE_MAX_BIT_KHR;
+
+ /* Average doesn't make sense for stencil so we don't support that */
+ props->supportedStencilResolveModes =
+ VK_RESOLVE_MODE_SAMPLE_ZERO_BIT_KHR |
+ VK_RESOLVE_MODE_MIN_BIT_KHR |
+ VK_RESOLVE_MODE_MAX_BIT_KHR;
+
+ props->independentResolveNone = true;
+ props->independentResolve = true;
+
+ props->filterMinmaxImageComponentMapping = pdevice->rad_info.chip_class >= GFX9;
+ props->filterMinmaxSingleComponentFormats = true;
+
+ props->maxTimelineSemaphoreValueDifference = UINT64_MAX;
+
+ props->framebufferIntegerColorSampleCounts = VK_SAMPLE_COUNT_1_BIT;
+ break;
+ }
default:
break;
}