static void draw(struct program *p)
{
+ const struct pipe_sampler_state *samplers[] = {&p->sampler};
+
/* set the render target */
cso_set_framebuffer(p->cso, &p->framebuffer);
cso_set_viewport(p->cso, &p->viewport);
/* sampler */
- cso_single_sampler(p->cso, PIPE_SHADER_FRAGMENT, 0, &p->sampler);
- cso_single_sampler_done(p->cso, PIPE_SHADER_FRAGMENT);
+ cso_set_samplers(p->cso, PIPE_SHADER_FRAGMENT, 1, samplers);
/* texture sampler view */
cso_set_sampler_views(p->cso, PIPE_SHADER_FRAGMENT, 1, &p->view);