} else {
add_builtin_define(parser, "GL_ARB_draw_buffers", 1);
add_builtin_define(parser, "GL_ARB_texture_rectangle", 1);
+ add_builtin_define(parser, "GL_AMD_shader_trinary_minmax", 1);
+
if (extensions != NULL) {
if (extensions->EXT_texture_array)
if (extensions->ARB_shader_atomic_counters)
add_builtin_define(parser, "GL_ARB_shader_atomic_counters", 1);
- if (extensions->AMD_shader_trinary_minmax)
- add_builtin_define(parser, "GL_AMD_shader_trinary_minmax", 1);
-
if (extensions->ARB_viewport_array)
add_builtin_define(parser, "GL_ARB_viewport_array", 1);
}
/* vendor extensions */
GLboolean AMD_performance_monitor;
GLboolean AMD_seamless_cubemap_per_texture;
- GLboolean AMD_shader_trinary_minmax;
GLboolean AMD_vertex_shader_layer;
GLboolean APPLE_object_purgeable;
GLboolean ATI_envmap_bumpmap;