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softpipe: fix incorrect tri vertex order for PIPE_PRIM_POLYGON rendering
author
Brian Paul
<brianp@vmware.com>
Thu, 4 Jun 2009 19:12:13 +0000
(13:12 -0600)
committer
Brian Paul
<brianp@vmware.com>
Thu, 4 Jun 2009 19:12:13 +0000
(13:12 -0600)
This fixes incorrect front/back-face orientation.
(cherry picked from commit
a64bbdaa3e0b036a880d6db65ceb4a66205062f1
)
src/gallium/drivers/softpipe/sp_prim_vbuf.c
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diff --git
a/src/gallium/drivers/softpipe/sp_prim_vbuf.c
b/src/gallium/drivers/softpipe/sp_prim_vbuf.c
index 329c92b8da1564a349e9583dd0417fd375e825ab..56f12b9810d6ca60ff09b19c090e4435afe8b044 100644
(file)
--- a/
src/gallium/drivers/softpipe/sp_prim_vbuf.c
+++ b/
src/gallium/drivers/softpipe/sp_prim_vbuf.c
@@
-420,8
+420,8
@@
sp_vbuf_draw_arrays(struct vbuf_render *vbr, uint start, uint nr)
*/
for (i = 2; i < nr; i += 1) {
setup_tri( setup_ctx,
- get_vert(vertex_buffer, i-0, stride),
get_vert(vertex_buffer, i-1, stride),
+ get_vert(vertex_buffer, i-0, stride),
get_vert(vertex_buffer, 0, stride));
}
break;