{
struct vbo_save_vertex_list *node = (struct vbo_save_vertex_list *) data;
GLuint i;
+ struct gl_buffer_object *buffer = node->vertex_store ?
+ node->vertex_store->bufferobj : NULL;
(void) ctx;
- fprintf(f, "VBO-VERTEX-LIST, %u vertices %d primitives, %d vertsize\n",
- node->count, node->prim_count, node->vertex_size);
+ fprintf(f, "VBO-VERTEX-LIST, %u vertices %d primitives, %d vertsize "
+ "buffer %p\n",
+ node->count, node->prim_count, node->vertex_size,
+ buffer);
for (i = 0; i < node->prim_count; i++) {
struct _mesa_prim *prim = &node->prim[i];