uint8_t stencil_clear_value;
bool upgraded_depth; /* upgraded from unorm to Z32_FLOAT */
- bool non_disp_tiling; /* R600-Cayman only */
-
/* Whether the texture is a displayable back buffer and needs DCC
* decompression, which is expensive. Therefore, it's enabled only
* if statistics suggest that it will pay off and it's allocated
rtex->tc_compatible_htile = new_tex->tc_compatible_htile;
rtex->depth_cleared = new_tex->depth_cleared;
rtex->stencil_cleared = new_tex->stencil_cleared;
- rtex->non_disp_tiling = new_tex->non_disp_tiling;
rtex->dcc_gather_statistics = new_tex->dcc_gather_statistics;
rtex->framebuffers_bound = new_tex->framebuffers_bound;
rtex->db_render_format = base->format;
}
- /* Tiled depth textures utilize the non-displayable tile order.
- * This must be done after r600_setup_surface.
- * Applies to R600-Cayman. */
- rtex->non_disp_tiling = rtex->is_depth && rtex->surface.u.legacy.level[0].mode >= RADEON_SURF_MODE_1D;
/* Applies to GCN. */
rtex->last_msaa_resolve_target_micro_mode = rtex->surface.micro_tile_mode;
R600_ERR("failed to create temporary texture to hold flushed depth\n");
return false;
}
-
- (*flushed_depth_texture)->non_disp_tiling = false;
return true;
}