#include "pan_util.h"
#include "pandecode/decode.h"
+static struct panfrost_batch_fence *
+panfrost_create_batch_fence(struct panfrost_batch *batch)
+{
+ struct panfrost_batch_fence *fence;
+ ASSERTED int ret;
+
+ fence = rzalloc(NULL, struct panfrost_batch_fence);
+ assert(fence);
+ pipe_reference_init(&fence->reference, 1);
+ fence->ctx = batch->ctx;
+ fence->batch = batch;
+ ret = drmSyncobjCreate(pan_screen(batch->ctx->base.screen)->fd, 0,
+ &fence->syncobj);
+ assert(!ret);
+
+ return fence;
+}
+
+static void
+panfrost_free_batch_fence(struct panfrost_batch_fence *fence)
+{
+ drmSyncobjDestroy(pan_screen(fence->ctx->base.screen)->fd,
+ fence->syncobj);
+ ralloc_free(fence);
+}
+
+void
+panfrost_batch_fence_unreference(struct panfrost_batch_fence *fence)
+{
+ if (pipe_reference(&fence->reference, NULL))
+ panfrost_free_batch_fence(fence);
+}
+
+void
+panfrost_batch_fence_reference(struct panfrost_batch_fence *fence)
+{
+ pipe_reference(NULL, &fence->reference);
+}
+
static struct panfrost_batch *
panfrost_create_batch(struct panfrost_context *ctx,
const struct pipe_framebuffer_state *key)
util_dynarray_init(&batch->headers, batch);
util_dynarray_init(&batch->gpu_headers, batch);
+ batch->out_sync = panfrost_create_batch_fence(batch);
util_copy_framebuffer_state(&batch->key, key);
return batch;
if (ctx->batch == batch)
ctx->batch = NULL;
+ /* The out_sync fence lifetime is different from the the batch one
+ * since other batches might want to wait on a fence of already
+ * submitted/signaled batch. All we need to do here is make sure the
+ * fence does not point to an invalid batch, which the core will
+ * interpret as 'batch is already submitted'.
+ */
+ batch->out_sync->batch = NULL;
+ panfrost_batch_fence_unreference(batch->out_sync);
+
util_unreference_framebuffer_state(&batch->key);
ralloc_free(batch);
}
int ret;
/* Nothing to do! */
- if (!batch->last_job.gpu && !batch->clear)
+ if (!batch->last_job.gpu && !batch->clear) {
+ /* Mark the fence as signaled so the fence logic does not try
+ * to wait on it.
+ */
+ batch->out_sync->signaled = true;
goto out;
+ }
if (!batch->clear && batch->last_tiler.gpu)
panfrost_batch_draw_wallpaper(batch);
#include "pan_allocate.h"
#include "pan_resource.h"
+/* panfrost_batch_fence is the out fence of a batch that users or other batches
+ * might want to wait on. The batch fence lifetime is different from the batch
+ * one as want will certainly want to wait upon the fence after the batch has
+ * been submitted (which is when panfrost_batch objects are freed).
+ */
+struct panfrost_batch_fence {
+ /* Refcounting object for the fence. */
+ struct pipe_reference reference;
+
+ /* Batch that created this fence object. Will become NULL at batch
+ * submission time. This field is mainly here to know whether the
+ * batch has been flushed or not.
+ */
+ struct panfrost_batch *batch;
+
+ /* Context this fence is attached to. We need both ctx and batch, as
+ * the batch will go away after it's been submitted, but the fence
+ * will stay a bit longer.
+ */
+ struct panfrost_context *ctx;
+
+ /* Sync object backing this fence. */
+ uint32_t syncobj;
+
+ /* Cached value of the signaled state to avoid calling WAIT_SYNCOBJs
+ * when we know the fence has already been signaled.
+ */
+ bool signaled;
+};
+
#define PAN_REQ_MSAA (1 << 0)
#define PAN_REQ_DEPTH_WRITE (1 << 1)
/* Framebuffer descriptor. */
mali_ptr framebuffer;
+
+ /* Output sync object. Only valid when submitted is true. */
+ struct panfrost_batch_fence *out_sync;
};
/* Functions for managing the above */
+void
+panfrost_batch_fence_unreference(struct panfrost_batch_fence *fence);
+
+void
+panfrost_batch_fence_reference(struct panfrost_batch_fence *batch);
+
struct panfrost_batch *
panfrost_get_batch_for_fbo(struct panfrost_context *ctx);