i965: Add sanity check for non-compressible texture views
authorTopi Pohjolainen <topi.pohjolainen@intel.com>
Wed, 7 Sep 2016 06:38:11 +0000 (09:38 +0300)
committerTopi Pohjolainen <topi.pohjolainen@intel.com>
Mon, 12 Sep 2016 08:48:29 +0000 (11:48 +0300)
v2: Fix missing inline declaration

Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
src/mesa/drivers/dri/i965/brw_wm_surface_state.c

index f12df8f634e72691664ee14014031a92e7da58e3..89d76c13bdd07aeeef361ffca08adcdec87d9b27 100644 (file)
@@ -438,6 +438,38 @@ brw_find_matching_rb(const struct gl_framebuffer *fb,
    return fb->_NumColorDrawBuffers;
 }
 
+static inline bool
+brw_texture_view_sane(const struct brw_context *brw,
+                      const struct intel_mipmap_tree *mt, unsigned format)
+{
+   /* There are special cases only for lossless compression. */
+   if (!intel_miptree_is_lossless_compressed(brw, mt))
+      return true;
+
+   if (isl_format_supports_lossless_compression(brw->intelScreen->devinfo,
+                                                format))
+      return true;
+
+   /* Logic elsewhere needs to take care to resolve the color buffer prior
+    * to sampling it as non-compressed.
+    */
+   if (mt->fast_clear_state != INTEL_FAST_CLEAR_STATE_RESOLVED)
+      return false;
+
+   const struct gl_framebuffer *fb = brw->ctx.DrawBuffer;
+   const unsigned rb_index = brw_find_matching_rb(fb, mt);
+
+   if (rb_index == fb->_NumColorDrawBuffers)
+      return true;
+
+   /* Underlying surface is compressed but it is sampled using a format that
+    * the sampling engine doesn't support as compressed. Compression must be
+    * disabled for both sampling engine and data port in case the same surface
+    * is used also as render target.
+    */
+   return brw->draw_aux_buffer_disabled[rb_index];
+}
+
 static bool
 brw_disable_aux_surface(const struct brw_context *brw,
                         const struct intel_mipmap_tree *mt)
@@ -592,6 +624,8 @@ brw_update_texture_surface(struct gl_context *ctx,
           obj->Target == GL_TEXTURE_CUBE_MAP_ARRAY)
          view.usage |= ISL_SURF_USAGE_CUBE_BIT;
 
+      assert(brw_texture_view_sane(brw, mt, format));
+
       const int flags =
          brw_disable_aux_surface(brw, mt) ? INTEL_AUX_BUFFER_DISABLED : 0;
       brw_emit_surface_state(brw, mt, flags, mt->target, view,