Saves code, and will simplify future interface changes.
setup_vertex_data(struct blit_state *ctx,
float x0, float y0, float x1, float y1, float z)
{
- void *buf;
unsigned offset;
ctx->vertices[0][0][0] = x0;
offset = get_next_slot( ctx );
- buf = pipe_buffer_map(ctx->pipe->screen, ctx->vbuf,
- PIPE_BUFFER_USAGE_CPU_WRITE);
-
- memcpy((char *)buf + offset, ctx->vertices, sizeof(ctx->vertices));
-
- pipe_buffer_unmap(ctx->pipe->screen, ctx->vbuf);
+ pipe_buffer_write(ctx->pipe->screen, ctx->vbuf,
+ offset, sizeof(ctx->vertices), ctx->vertices);
return offset;
}
float s0, float t0, float s1, float t1,
float z)
{
- void *buf;
unsigned offset;
ctx->vertices[0][0][0] = x0;
offset = get_next_slot( ctx );
- buf = pipe_buffer_map(ctx->pipe->screen, ctx->vbuf,
- PIPE_BUFFER_USAGE_CPU_WRITE);
-
- memcpy((char *)buf + offset, ctx->vertices, sizeof(ctx->vertices));
-
- pipe_buffer_unmap(ctx->pipe->screen, ctx->vbuf);
+ pipe_buffer_write(ctx->pipe->screen, ctx->vbuf,
+ offset, sizeof(ctx->vertices), ctx->vertices);
return offset;
}
static unsigned
set_vertex_data(struct gen_mipmap_state *ctx, float width, float height)
{
- void *buf;
unsigned offset;
ctx->vertices[0][0][0] = 0.0f; /*x*/
offset = get_next_slot( ctx );
- buf = pipe_buffer_map(ctx->pipe->screen, ctx->vbuf,
- PIPE_BUFFER_USAGE_CPU_WRITE);
-
- memcpy((char *)buf + offset, ctx->vertices, sizeof(ctx->vertices));
-
- pipe_buffer_unmap(ctx->pipe->screen, ctx->vbuf);
+ pipe_buffer_write(ctx->pipe->screen, ctx->vbuf,
+ offset, sizeof(ctx->vertices), ctx->vertices);
return offset;
}
screen->buffer_unmap(screen, buf);
}
+static INLINE void
+pipe_buffer_write(struct pipe_screen *screen,
+ struct pipe_buffer *buf,
+ unsigned offset, unsigned size,
+ const void *data)
+{
+ uint8_t *map;
+
+ assert(offset < buf->size);
+ assert(offset + size <= buf->size);
+
+ map = pipe_buffer_map(screen, buf, PIPE_BUFFER_USAGE_CPU_WRITE);
+ assert(map);
+ if(map) {
+ memcpy(map + offset, data, size);
+ pipe_buffer_unmap(screen, buf);
+ }
+}
+
+static INLINE void
+pipe_buffer_read(struct pipe_screen *screen,
+ struct pipe_buffer *buf,
+ unsigned offset, unsigned size,
+ void *data)
+{
+ uint8_t *map;
+
+ assert(offset < buf->size);
+ assert(offset + size <= buf->size);
+
+ map = pipe_buffer_map(screen, buf, PIPE_BUFFER_USAGE_CPU_READ);
+ assert(map);
+ if(map) {
+ memcpy(data, map + offset, size);
+ pipe_buffer_unmap(screen, buf);
+ }
+}
+
/* XXX: thread safety issues!
*/
static INLINE void
}
/* load Mesa constants into the constant buffer */
- if (cbuf->buffer) {
- void *map = pipe_buffer_map(pipe->screen, cbuf->buffer,
- PIPE_BUFFER_USAGE_CPU_WRITE);
- memcpy(map, params->ParameterValues, paramBytes);
- pipe_buffer_unmap(pipe->screen, cbuf->buffer);
- }
+ if (cbuf->buffer)
+ pipe_buffer_write(pipe->screen, cbuf->buffer,
+ 0, paramBytes,
+ params->ParameterValues);
st->pipe->set_constant_buffer(st->pipe, id, 0, cbuf);
}
}
/* put vertex data into vbuf */
- {
- char *buf = pipe_buffer_map(pipe->screen,
- st->bitmap.vbuf,
- PIPE_BUFFER_USAGE_CPU_WRITE);
-
- memcpy(buf + st->bitmap.vbuf_slot * sizeof st->bitmap.vertices,
- st->bitmap.vertices,
- sizeof st->bitmap.vertices);
-
- pipe_buffer_unmap(pipe->screen, st->bitmap.vbuf);
- }
+ pipe_buffer_write(pipe->screen,
+ st->bitmap.vbuf,
+ st->bitmap.vbuf_slot * sizeof st->bitmap.vertices,
+ sizeof st->bitmap.vertices,
+ st->bitmap.vertices);
return st->bitmap.vbuf_slot++ * sizeof st->bitmap.vertices;
}
{
struct pipe_context *pipe = st_context(ctx)->pipe;
struct st_buffer_object *st_obj = st_buffer_object(obj);
- char *map;
if (offset >= st_obj->size || size > (st_obj->size - offset))
return;
- map = pipe_buffer_map(pipe->screen, st_obj->buffer, PIPE_BUFFER_USAGE_CPU_WRITE);
- memcpy(map + offset, data, size);
- pipe_buffer_unmap(pipe->screen, st_obj->buffer);
+ pipe_buffer_write(pipe->screen, st_obj->buffer, offset, size, data);
}
{
struct pipe_context *pipe = st_context(ctx)->pipe;
struct st_buffer_object *st_obj = st_buffer_object(obj);
- char *map;
if (offset >= st_obj->size || size > (st_obj->size - offset))
return;
- map = pipe_buffer_map(pipe->screen, st_obj->buffer, PIPE_BUFFER_USAGE_CPU_READ);
- memcpy(data, map + offset, size);
- pipe_buffer_unmap(pipe->screen, st_obj->buffer);
+ pipe_buffer_read(pipe->screen, st_obj->buffer, offset, size, data);
}
struct pipe_context *pipe = st->pipe;
const GLuint max_slots = 1024 / sizeof(st->clear.vertices);
GLuint i;
- void *buf;
if (st->clear.vbuf_slot >= max_slots) {
pipe_buffer_reference(pipe->screen, &st->clear.vbuf, NULL);
}
/* put vertex data into vbuf */
- buf = pipe_buffer_map(pipe->screen, st->clear.vbuf, PIPE_BUFFER_USAGE_CPU_WRITE);
-
- memcpy((char *)buf + st->clear.vbuf_slot * sizeof(st->clear.vertices),
- st->clear.vertices,
- sizeof(st->clear.vertices));
-
- pipe_buffer_unmap(pipe->screen, st->clear.vbuf);
+ pipe_buffer_write(pipe->screen, st->clear.vbuf,
+ st->clear.vbuf_slot * sizeof(st->clear.vertices),
+ sizeof(st->clear.vertices),
+ st->clear.vertices);
/* draw */
util_draw_vertex_buffer(pipe,
{
struct pipe_buffer *buf;
- ubyte *map;
/* allocate/load buffer object with vertex data */
buf = pipe_buffer_create(pipe->screen, 32, PIPE_BUFFER_USAGE_VERTEX,
sizeof(verts));
- map = pipe_buffer_map(pipe->screen, buf, PIPE_BUFFER_USAGE_CPU_WRITE);
- memcpy(map, verts, sizeof(verts));
- pipe_buffer_unmap(pipe->screen, buf);
+ pipe_buffer_write(pipe->screen, buf, 0, sizeof(verts), verts);
util_draw_vertex_buffer(pipe, buf, 0,
PIPE_PRIM_QUADS,