brw_MOV(p, get_element_ud(header_reg, 2),
brw_imm_ud(inst->texture_offset));
}
+
+ if (inst->sampler >= 16) {
+ /* The "Sampler Index" field can only store values between 0 and 15.
+ * However, we can add an offset to the "Sampler State Pointer"
+ * field, effectively selecting a different set of 16 samplers.
+ *
+ * The "Sampler State Pointer" needs to be aligned to a 32-byte
+ * offset, and each sampler state is only 16-bytes, so we can't
+ * exclusively use the offset - we have to use both.
+ */
+ assert(brw->is_haswell); /* field only exists on Haswell */
+ brw_ADD(p,
+ get_element_ud(header_reg, 3),
+ get_element_ud(brw_vec8_grf(0, 0), 3),
+ brw_imm_ud(16 * (inst->sampler / 16) *
+ sizeof(gen7_sampler_state)));
+ }
brw_pop_insn_state(p);
}
}
inst->base_mrf,
src,
surface_index,
- inst->sampler,
+ inst->sampler % 16,
msg_type,
rlen,
inst->mlen,
fs_reg payload = fs_reg(this, glsl_type::float_type);
fs_reg next = payload;
- if (ir->op == ir_tg4 || (ir->offset && ir->op != ir_txf)) {
+ if (ir->op == ir_tg4 || (ir->offset && ir->op != ir_txf) || sampler >= 16) {
/* For general texture offsets (no txf workaround), we need a header to
* put them in. Note that for SIMD16 we're making space for two actual
* hardware registers here, so the emit will have to fix up for this.
*
* * ir4_tg4 needs to place its channel select in the header,
* for interaction with ARB_texture_swizzle
+ *
+ * The sampler index is only 4-bits, so for larger sampler numbers we
+ * need to offset the Sampler State Pointer in the header.
*/
header_present = true;
next.reg_offset++;