ir3: Use shared mediump output lowering
authorAlyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Thu, 23 Apr 2020 23:12:43 +0000 (19:12 -0400)
committerMarge Bot <eric+marge@anholt.net>
Mon, 27 Apr 2020 16:32:24 +0000 (16:32 +0000)
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Acked-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4716>

src/freedreno/ir3/ir3_shader.c

index 1624b889ae09ec24d34b5e164d7903c2c52c2ffa..8d768e21c3054a3ff8e2b39effb4d2ff5cd3c98e 100644 (file)
@@ -289,54 +289,6 @@ ir3_shader_destroy(struct ir3_shader *shader)
        free(shader);
 }
 
-static bool
-lower_output_var(nir_shader *nir, int location)
-{
-       nir_foreach_variable (var, &nir->outputs) {
-               if (var->data.driver_location == location &&
-                               ((var->data.precision == GLSL_PRECISION_MEDIUM) ||
-                                       (var->data.precision == GLSL_PRECISION_LOW))) {
-                       if (glsl_get_base_type(var->type) == GLSL_TYPE_FLOAT)
-                               var->type = glsl_float16_type(var->type);
-
-                       return glsl_get_base_type(var->type) == GLSL_TYPE_FLOAT16;
-               }
-       }
-
-       return false;
-}
-
-static void
-lower_mediump_outputs(nir_shader *nir)
-{
-       nir_function_impl *impl = nir_shader_get_entrypoint(nir);
-       assert(impl);
-
-       /* Get rid of old derefs before we change the types of the variables */
-       nir_opt_dce(nir);
-
-       nir_builder b;
-       nir_builder_init(&b, impl);
-
-       nir_foreach_block_safe (block, impl) {
-               nir_foreach_instr_safe (instr, block) {
-                       if (instr->type != nir_instr_type_intrinsic)
-                               continue;
-
-                       nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
-                       if (intr->intrinsic != nir_intrinsic_store_output)
-                               continue;
-
-                       if (!lower_output_var(nir, nir_intrinsic_base(intr)))
-                               continue;
-
-                       b.cursor = nir_before_instr(&intr->instr);
-                       nir_instr_rewrite_src(&intr->instr, &intr->src[0],
-                                       nir_src_for_ssa(nir_f2f16(&b, intr->src[0].ssa)));
-               }
-       }
-}
-
 struct ir3_shader *
 ir3_shader_from_nir(struct ir3_compiler *compiler, nir_shader *nir)
 {
@@ -353,7 +305,7 @@ ir3_shader_from_nir(struct ir3_compiler *compiler, nir_shader *nir)
        if (compiler->gpu_id >= 600 &&
                        nir->info.stage == MESA_SHADER_FRAGMENT &&
                        !(ir3_shader_debug & IR3_DBG_NOFP16))
-               lower_mediump_outputs(nir);
+               NIR_PASS_V(nir, nir_lower_mediump_outputs);
 
        if (nir->info.stage == MESA_SHADER_FRAGMENT) {
                /* NOTE: lower load_barycentric_at_sample first, since it