free(shader);
}
-static bool
-lower_output_var(nir_shader *nir, int location)
-{
- nir_foreach_variable (var, &nir->outputs) {
- if (var->data.driver_location == location &&
- ((var->data.precision == GLSL_PRECISION_MEDIUM) ||
- (var->data.precision == GLSL_PRECISION_LOW))) {
- if (glsl_get_base_type(var->type) == GLSL_TYPE_FLOAT)
- var->type = glsl_float16_type(var->type);
-
- return glsl_get_base_type(var->type) == GLSL_TYPE_FLOAT16;
- }
- }
-
- return false;
-}
-
-static void
-lower_mediump_outputs(nir_shader *nir)
-{
- nir_function_impl *impl = nir_shader_get_entrypoint(nir);
- assert(impl);
-
- /* Get rid of old derefs before we change the types of the variables */
- nir_opt_dce(nir);
-
- nir_builder b;
- nir_builder_init(&b, impl);
-
- nir_foreach_block_safe (block, impl) {
- nir_foreach_instr_safe (instr, block) {
- if (instr->type != nir_instr_type_intrinsic)
- continue;
-
- nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
- if (intr->intrinsic != nir_intrinsic_store_output)
- continue;
-
- if (!lower_output_var(nir, nir_intrinsic_base(intr)))
- continue;
-
- b.cursor = nir_before_instr(&intr->instr);
- nir_instr_rewrite_src(&intr->instr, &intr->src[0],
- nir_src_for_ssa(nir_f2f16(&b, intr->src[0].ssa)));
- }
- }
-}
-
struct ir3_shader *
ir3_shader_from_nir(struct ir3_compiler *compiler, nir_shader *nir)
{
if (compiler->gpu_id >= 600 &&
nir->info.stage == MESA_SHADER_FRAGMENT &&
!(ir3_shader_debug & IR3_DBG_NOFP16))
- lower_mediump_outputs(nir);
+ NIR_PASS_V(nir, nir_lower_mediump_outputs);
if (nir->info.stage == MESA_SHADER_FRAGMENT) {
/* NOTE: lower load_barycentric_at_sample first, since it