/* Choose render functions */
/**********************************************************************/
-#define _SIS_NEW_RENDER_STATE (_DD_NEW_LINE_STIPPLE | \
- _DD_NEW_LINE_SMOOTH | \
- _DD_NEW_POINT_SMOOTH | \
- _DD_NEW_TRI_SMOOTH | \
- _DD_NEW_TRI_UNFILLED | \
- _DD_NEW_TRI_LIGHT_TWOSIDE | \
- _DD_NEW_TRI_OFFSET) \
-
-
#define POINT_FALLBACK (DD_POINT_SMOOTH)
#define LINE_FALLBACK (DD_LINE_STIPPLE|DD_LINE_SMOOTH)
#define TRI_FALLBACK (DD_TRI_SMOOTH)
#define ANY_FALLBACK_FLAGS (POINT_FALLBACK|LINE_FALLBACK|TRI_FALLBACK)
#define ANY_RASTER_FLAGS (DD_TRI_LIGHT_TWOSIDE|DD_TRI_OFFSET|DD_TRI_UNFILLED)
-
+#define _SIS_NEW_RENDER_STATE (ANY_RASTER_FLAGS | ANY_FALLBACK_FLAGS)
static void sisChooseRenderState(GLcontext *ctx)
{
sisUpdateTextureState(ctx);
}
- if (smesa->NewGLState & (_SIS_NEW_RENDER_STATE | _NEW_TEXTURE))
+ if (smesa->NewGLState & _SIS_NEW_RENDER_STATE)
sisChooseRenderState( ctx );
smesa->NewGLState = 0;