if(!sampler)
return;
+ /*
+ * We don't copy sampler state over unless it is actually enabled, to avoid
+ * spurious recompiles, as the sampler static state is part of the shader
+ * key.
+ *
+ * Ideally the state tracker or cso_cache module would make all state
+ * canonical, but until that happens it's better to be safe than sorry here.
+ *
+ * XXX: Actually there's much more than can be done here, especially
+ * regarding 1D/2D/3D/CUBE textures, wrap modes, etc.
+ */
+
state->format = texture->format;
state->target = texture->target;
state->pot_width = util_is_pot(texture->width0);
state->min_img_filter = sampler->min_img_filter;
state->min_mip_filter = sampler->min_mip_filter;
state->mag_img_filter = sampler->mag_img_filter;
+
state->compare_mode = sampler->compare_mode;
- state->compare_func = sampler->compare_func;
+ if (sampler->compare_mode != PIPE_TEX_COMPARE_NONE) {
+ state->compare_func = sampler->compare_func;
+ }
+
state->normalized_coords = sampler->normalized_coords;
state->lod_bias = sampler->lod_bias;
state->min_lod = sampler->min_lod;