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ir_to_mesa: Don't assert that we can't assign matrices. It should work now.
author
Eric Anholt
<eric@anholt.net>
Thu, 8 Jul 2010 00:24:00 +0000
(17:24 -0700)
committer
Eric Anholt
<eric@anholt.net>
Thu, 8 Jul 2010 00:27:04 +0000
(17:27 -0700)
src/mesa/shader/ir_to_mesa.cpp
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diff --git
a/src/mesa/shader/ir_to_mesa.cpp
b/src/mesa/shader/ir_to_mesa.cpp
index 5cb5564d503b444e9622695092ab871ca0be7a91..e1c0fca7bdd5abe25a78eb4dcc9ad2f24714f35c 100644
(file)
--- a/
src/mesa/shader/ir_to_mesa.cpp
+++ b/
src/mesa/shader/ir_to_mesa.cpp
@@
-1270,7
+1270,6
@@
ir_to_mesa_visitor::visit(ir_assignment *ir)
struct ir_to_mesa_src_reg r;
int i;
- assert(!ir->lhs->type->is_matrix());
assert(!ir->lhs->type->is_array());
assert(ir->lhs->type->base_type != GLSL_TYPE_STRUCT);