brw_pipe_query.c \
brw_pipe_shader.c \
brw_pipe_flush.c \
+ brw_pipe_rast.c \
brw_sf.c \
brw_sf_emit.c \
brw_sf_state.c \
brw_wm_state.c \
brw_wm_surface_state.c \
brw_screen_tex_layout.c \
- brw_screen_surface.c \
brw_screen_texture.c \
+ brw_screen_surface.c \
brw_batchbuffer.c
include ../../Makefile.template
*
* CS - Clipper. Mesa's clipping algorithms are imported to run on
* this unit. The fixed function part performs cliptesting against
- * the 6 fixed clipplanes and makes descisions on whether or not the
+ * the 6 fixed clipplanes and makes decisions on whether or not the
* incoming primitive needs to be passed to a thread for clipping.
* User clip planes are handled via cooperation with the VS thread.
*
struct brw_context;
struct brw_depth_stencil_state {
- //struct pipe_depth_stencil_alpha_state templ; /* for draw module */
-
/* Precalculated hardware state:
*/
struct brw_cc0 cc0;
struct brw_blend_state {
- //struct pipe_depth_stencil_alpha_state templ; /* for draw module */
-
/* Precalculated hardware state:
*/
struct brw_cc2 cc2;
struct brw_sampler {
- struct pipe_sampler_state templ;
+ float border_color[4];
struct brw_ss0 ss0;
struct brw_ss1 ss1;
struct brw_ss3 ss3;
const struct pipe_blend_state *templ )
{
struct brw_blend_state *blend = CALLOC_STRUCT(brw_blend_state);
+ if (blend == NULL)
+ return NULL;
if (templ->logicop_enable) {
blend->cc2.logicop_enable = 1;
-static void
-calculate_clip_key_rast()
-{
- if (BRW_IS_IGDNG(brw))
- key.clip_mode = BRW_CLIPMODE_KERNEL_CLIP;
- else
- key.clip_mode = BRW_CLIPMODE_NORMAL;
+#include "util/u_memory.h"
+#include "pipe/p_defines.h"
+#include "brw_context.h"
+#include "brw_defines.h"
+#include "brw_pipe_rast.h"
+#include "brw_wm.h"
- key.do_flat_shading = brw->rast->templ.flatshade;
- if (key.primitive == PIPE_PRIM_TRIANGLES) {
- if (brw->rast->templ.cull_mode = PIPE_WINDING_BOTH)
- key.clip_mode = BRW_CLIPMODE_REJECT_ALL;
- else {
- key.fill_ccw = CLIP_CULL;
- key.fill_cw = CLIP_CULL;
-
- if (!(brw->rast->templ.cull_mode & PIPE_WINDING_CCW)) {
- key.fill_ccw = translate_fill(brw->rast.fill_ccw);
- }
-
- if (!(brw->rast->templ.cull_mode & PIPE_WINDING_CW)) {
- key.fill_cw = translate_fill(brw->rast.fill_cw);
- }
-
- if (key.fill_cw != CLIP_FILL ||
- key.fill_ccw != CLIP_FILL) {
- key.do_unfilled = 1;
- key.clip_mode = BRW_CLIPMODE_CLIP_NON_REJECTED;
- }
-
- key.offset_ccw = brw->rast.templ.offset_ccw;
- key.offset_cw = brw->rast.templ.offset_cw;
-
- if (brw->rast.templ.light_twoside &&
- key.fill_cw != CLIP_CULL)
- key.copy_bfc_cw = 1;
-
- if (brw->rast.templ.light_twoside &&
- key.fill_ccw != CLIP_CULL)
- key.copy_bfc_ccw = 1;
- }
- }
+static unsigned translate_fill( unsigned fill )
+{
+ switch (fill) {
+ case PIPE_POLYGON_MODE_FILL:
+ return CLIP_FILL;
+ case PIPE_POLYGON_MODE_LINE:
+ return CLIP_LINE;
+ case PIPE_POLYGON_MODE_POINT:
+ return CLIP_POINT;
+ default:
+ assert(0);
+ return CLIP_FILL;
}
}
+/* Calculates the key for triangle-mode clipping. Non-triangle
+ * clipping keys use much less information and are computed on the
+ * fly.
+ */
static void
-calculate_line_stipple_rast()
+calculate_clip_key_rast( const struct brw_context *brw,
+ const struct pipe_rasterizer_state *templ,
+ const struct brw_rasterizer_state *rast,
+ struct brw_clip_prog_key *key)
{
- GLfloat tmp;
- GLint tmpi;
+ memset(key, 0, sizeof *key);
- memset(&bls, 0, sizeof(bls));
- bls.header.opcode = CMD_LINE_STIPPLE_PATTERN;
- bls.header.length = sizeof(bls)/4 - 2;
- bls.bits0.pattern = brw->curr.rast.line_stipple_pattern;
- bls.bits1.repeat_count = brw->curr.rast.line_stipple_factor + 1;
+ if (brw->chipset.is_igdng)
+ key->clip_mode = BRW_CLIPMODE_KERNEL_CLIP;
+ else
+ key->clip_mode = BRW_CLIPMODE_NORMAL;
- tmp = 1.0 / (GLfloat) bls.bits1.repeat_count;
- tmpi = tmp * (1<<13);
+ key->do_flat_shading = templ->flatshade;
- bls.bits1.inverse_repeat_count = tmpi;
+ if (templ->cull_mode == PIPE_WINDING_BOTH) {
+ key->clip_mode = BRW_CLIPMODE_REJECT_ALL;
+ return;
+ }
-}
+ key->fill_ccw = CLIP_CULL;
+ key->fill_cw = CLIP_CULL;
+ if (!(templ->cull_mode & PIPE_WINDING_CCW)) {
+ key->fill_ccw = translate_fill(templ->fill_ccw);
+ }
+
+ if (!(templ->cull_mode & PIPE_WINDING_CW)) {
+ key->fill_cw = translate_fill(templ->fill_cw);
+ }
+
+ if (key->fill_cw != CLIP_FILL ||
+ key->fill_ccw != CLIP_FILL) {
+ key->do_unfilled = 1;
+ key->clip_mode = BRW_CLIPMODE_CLIP_NON_REJECTED;
+ }
+
+ key->offset_ccw = templ->offset_ccw;
+ key->offset_cw = templ->offset_cw;
+
+ if (templ->light_twoside && key->fill_cw != CLIP_CULL)
+ key->copy_bfc_cw = 1;
+
+ if (templ->light_twoside && key->fill_ccw != CLIP_CULL)
+ key->copy_bfc_ccw = 1;
+}
static void
-calculate_wm_lookup()
+calculate_line_stipple_rast( const struct pipe_rasterizer_state *templ,
+ struct brw_line_stipple *bls )
{
- if (rast->fill_cw == PIPE_POLYGON_MODE_LINE &&
- rast->fill_ccw == PIPE_POLYGON_MODE_LINE) {
- line_aa = AA_ALWAYS;
- }
- else if (rast->fill_cw == PIPE_POLYGON_MODE_LINE ||
- rast->fill_ccw == PIPE_POLYGON_MODE_LINE) {
- line_aa = AA_SOMETIMES;
+ GLfloat tmp = 1.0f / (templ->line_stipple_factor + 1);
+ GLint tmpi = tmp * (1<<13);
+
+ bls->header.opcode = CMD_LINE_STIPPLE_PATTERN;
+ bls->header.length = sizeof(*bls)/4 - 2;
+ bls->bits0.pattern = templ->line_stipple_pattern;
+ bls->bits1.repeat_count = templ->line_stipple_factor + 1;
+ bls->bits1.inverse_repeat_count = tmpi;
+}
+
+static void *brw_create_rasterizer_state( struct pipe_context *pipe,
+ const struct pipe_rasterizer_state *templ )
+{
+ struct brw_context *brw = brw_context(pipe);
+ struct brw_rasterizer_state *rast;
+
+ rast = CALLOC_STRUCT(brw_rasterizer_state);
+ if (rast == NULL)
+ return NULL;
+
+ rast->templ = *templ;
+
+ calculate_clip_key_rast( brw, templ, rast, &rast->clip_key );
+
+ if (templ->line_stipple_enable)
+ calculate_line_stipple_rast( templ, &rast->bls );
+
+ /* Caclculate lookup value for WM IZ table.
+ */
+ if (templ->line_smooth) {
+ if (templ->fill_cw == PIPE_POLYGON_MODE_LINE &&
+ templ->fill_ccw == PIPE_POLYGON_MODE_LINE) {
+ rast->unfilled_aa_line = AA_ALWAYS;
+ }
+ else if (templ->fill_cw == PIPE_POLYGON_MODE_LINE ||
+ templ->fill_ccw == PIPE_POLYGON_MODE_LINE) {
+ rast->unfilled_aa_line = AA_SOMETIMES;
+ }
+ else {
+ rast->unfilled_aa_line = AA_NEVER;
+ }
}
else {
- line_aa = AA_NEVER;
+ rast->unfilled_aa_line = AA_NEVER;
}
+
+ return (void *)rast;
+}
+
+
+static void brw_bind_rasterizer_state(struct pipe_context *pipe,
+ void *cso)
+{
+ struct brw_context *brw = brw_context(pipe);
+ brw->curr.rast = (const struct brw_rasterizer_state *)cso;
+ brw->state.dirty.mesa |= PIPE_NEW_RAST;
+}
+
+static void brw_delete_rasterizer_state(struct pipe_context *pipe,
+ void *cso)
+{
+ struct brw_context *brw = brw_context(pipe);
+ assert((const void *)cso != (const void *)brw->curr.rast);
+ FREE(cso);
+}
+
+
+
+void brw_pipe_rast_init( struct brw_context *brw )
+{
+ brw->base.create_rasterizer_state = brw_create_rasterizer_state;
+ brw->base.bind_rasterizer_state = brw_bind_rasterizer_state;
+ brw->base.delete_rasterizer_state = brw_delete_rasterizer_state;
+}
+
+void brw_pipe_rast_cleanup( struct brw_context *brw )
+{
}
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
#include "pipe/p_format.h"
#include "brw_screen.h"
#include "brw_debug.h"
+/* Code to layout images in a mipmap tree for i965.
+ */
+
static int
brw_tex_pitch_align (struct brw_texture *tex,
int pitch)
* Keith Whitwell <keith@tungstengraphics.com>
*/
-/* Code to layout images in a mipmap tree for i965.
- */
+#include "util/u_memory.h"
-#include "brw_tex_layout.h"
-
-#define FILE_DEBUG_FLAG DEBUG_MIPTREE
+#include "brw_screen.h"
+#include "brw_defines.h"
+#include "brw_structs.h"
+#include "brw_winsys.h"
}
}
-static void
-brw_set_surface_tiling(struct brw_surface_state *surf, uint32_t tiling)
-{
- switch (tiling) {
- case BRW_TILING_NONE:
- surf->ss3.tiled_surface = 0;
- surf->ss3.tile_walk = 0;
- break;
- case BRW_TILING_X:
- surf->ss3.tiled_surface = 1;
- surf->ss3.tile_walk = BRW_TILEWALK_XMAJOR;
- break;
- case BRW_TILING_Y:
- surf->ss3.tiled_surface = 1;
- surf->ss3.tile_walk = BRW_TILEWALK_YMAJOR;
- break;
- }
-}
-static void brw_create_texture( struct pipe_screen *screen,
- const pipe_texture *templ )
+static struct pipe_texture *brw_create_texture( struct pipe_screen *screen,
+ const struct pipe_texture *templ )
{
+ struct brw_screen *bscreen = brw_screen(screen);
+ struct brw_texture *tex;
+
+ tex = CALLOC_STRUCT(brw_texture);
+ if (tex == NULL)
+ return NULL;
tex->compressed = pf_is_compressed(tex->base.format);
- if (intel->use_texture_tiling && compress_byte == 0 &&
- intel->intelScreen->kernel_exec_fencing) {
- if (IS_965(intel->intelScreen->deviceID) &&
- (base_format == GL_DEPTH_COMPONENT ||
- base_format == GL_DEPTH_STENCIL_EXT))
- tiling = I915_TILING_Y;
+ /* XXX: No tiling with compressed textures??
+ */
+ if (tex->compressed == 0
+ /* && bscreen->use_texture_tiling */
+ /* && bscreen->kernel_exec_fencing */)
+ {
+ if (bscreen->chipset.is_965 &&
+ pf_is_depth_or_stencil(templ->format))
+ tex->tiling = BRW_TILING_Y;
else
- tiling = I915_TILING_X;
- } else
- tiling = I915_TILING_NONE;
+ tex->tiling = BRW_TILING_X;
+ }
+ else {
+ tex->tiling = BRW_TILING_NONE;
+ }
+ memcpy(&tex->base, templ, sizeof *templ);
- key.format = tex->base.format;
- key.pitch = tex->pitch;
- key.depth = tex->base.depth[0];
- key.bo = tex->buffer;
- key.offset = 0;
+ if (!brw_texture_layout( bscreen, tex ))
+ goto fail;
- key.target = tex->brw_target; /* translated to BRW enum */
- //key.depthmode = 0; /* XXX: add this to gallium? or handle in the state tracker? */
- key.last_level = tex->base.last_level;
- key.width = tex->base.depth[0];
- key.height = tex->base.height[0];
- key.cpp = tex->cpp;
- key.tiling = tex->tiling;
+ tex->ss.ss0.mipmap_layout_mode = BRW_SURFACE_MIPMAPLAYOUT_BELOW;
+ tex->ss.ss0.surface_type = translate_tex_target(tex->base.target);
+ tex->ss.ss0.surface_format = translate_tex_format(tex->base.format);
+ /* This is ok for all textures with channel width 8bit or less:
+ */
+/* tex->ss.ss0.data_return_format = BRW_SURFACERETURNFORMAT_S1; */
+ tex->ss.ss1.base_addr = tex->bo->offset; /* reloc */
+ tex->ss.ss2.mip_count = tex->base.last_level;
+ tex->ss.ss2.width = tex->base.width[0] - 1;
+ tex->ss.ss2.height = tex->base.height[0] - 1;
+ switch (tex->tiling) {
+ case BRW_TILING_NONE:
+ tex->ss.ss3.tiled_surface = 0;
+ tex->ss.ss3.tile_walk = 0;
+ break;
+ case BRW_TILING_X:
+ tex->ss.ss3.tiled_surface = 1;
+ tex->ss.ss3.tile_walk = BRW_TILEWALK_XMAJOR;
+ break;
+ case BRW_TILING_Y:
+ tex->ss.ss3.tiled_surface = 1;
+ tex->ss.ss3.tile_walk = BRW_TILEWALK_YMAJOR;
+ break;
+ }
- surf.ss0.mipmap_layout_mode = BRW_SURFACE_MIPMAPLAYOUT_BELOW;
- surf.ss0.surface_type = translate_tex_target(key->target);
- surf.ss0.surface_format = translate_tex_format(key->format /* , key->depthmode */ );
+ tex->ss.ss3.pitch = (tex->pitch * tex->cpp) - 1;
+ tex->ss.ss3.depth = tex->base.depth[0] - 1;
- /* This is ok for all textures with channel width 8bit or less:
- */
-/* surf.ss0.data_return_format = BRW_SURFACERETURNFORMAT_S1; */
- assert(key->bo);
- surf.ss1.base_addr = key->bo->offset; /* reloc */
- surf.ss2.mip_count = key->last_level;
- surf.ss2.width = key->width - 1;
- surf.ss2.height = key->height - 1;
- brw_set_surface_tiling(&surf, key->tiling);
- surf.ss3.pitch = (key->pitch * key->cpp) - 1;
- surf.ss3.depth = key->depth - 1;
-
- surf.ss4.min_lod = 0;
+ tex->ss.ss4.min_lod = 0;
- if (key->target == PIPE_TEXTURE_CUBE) {
- surf.ss0.cube_pos_x = 1;
- surf.ss0.cube_pos_y = 1;
- surf.ss0.cube_pos_z = 1;
- surf.ss0.cube_neg_x = 1;
- surf.ss0.cube_neg_y = 1;
- surf.ss0.cube_neg_z = 1;
+ if (tex->base.target == PIPE_TEXTURE_CUBE) {
+ tex->ss.ss0.cube_pos_x = 1;
+ tex->ss.ss0.cube_pos_y = 1;
+ tex->ss.ss0.cube_pos_z = 1;
+ tex->ss.ss0.cube_neg_x = 1;
+ tex->ss.ss0.cube_neg_y = 1;
+ tex->ss.ss0.cube_neg_z = 1;
}
+ return &tex->base;
+
+fail:
+ bscreen->sws->bo_unreference(tex->bo);
+ FREE(tex);
+ return NULL;
}
+static struct pipe_texture *brw_texture_blanket(struct pipe_screen *screen,
+ const struct pipe_texture *templ,
+ const unsigned *stride,
+ struct pipe_buffer *buffer)
+{
+ return NULL;
+}
+
+static void brw_texture_destroy(struct pipe_texture *pt)
+{
+ //bscreen->sws->bo_unreference(tex->bo);
+ FREE(pt);
+}
+
+
+
+
+
*
* TODO UGLY
*/
-struct pipe_texture * brw_texture_blanket(struct pipe_screen *screen,
- struct pipe_texture *tmplt,
- unsigned pitch,
- struct brw_winsys_buffer *buffer);
+struct pipe_texture * brw_texture_blanket_ws(struct pipe_screen *screen,
+ const struct pipe_texture *tmplt,
+ const unsigned *stride,
+ struct brw_winsys_buffer *buffer);
if (pf_is_depth_or_stencil(tex->base.format)) {
float bordercolor[4] = {
- sampler->templ.border_color[0],
- sampler->templ.border_color[0],
- sampler->templ.border_color[0],
- sampler->templ.border_color[0]
+ sampler->border_color[0],
+ sampler->border_color[0],
+ sampler->border_color[0],
+ sampler->border_color[0]
};
/* GL specs that border color for depth textures is taken from the
* R channel, while the hardware uses A. Spam R into all the
*/
brw->wm.sdc_bo[i] = upload_default_color(brw, bordercolor);
} else {
- brw->wm.sdc_bo[i] = upload_default_color(brw, sampler->templ.border_color);
+ brw->wm.sdc_bo[i] = upload_default_color(brw, sampler->border_color);
}
}
}